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Forums - Gaming Discussion - Wii U version of Project CARS facing troubles, likely cancelled

spemanig said:
After actually reading the thread, I think it's clear that the lack of communication on the development struggles of pCARS on Wii U is more because SMS was actually excited about the game and didn't want to disappoint Wii U owners, ironically enough. They weren't lying, they were being too optimistic. Like, to themselves. When the vote was cast to drop the PS3/360 versions, the community wanted to drop the Wii U version too. SMS were the ones who wanted to keep it going.

Honestly, if the game is ultimately only going to run at 30fps, they really should just can it. They are all obviously Nintendo fans. They want this game on a Nintendo platform. They obviously wanted this game on the Wii U. This game will appear on the NX if it doesn't appear on the Wii U, that's their plan, so I'd rather it just go there. Hope it's a launch title and will actually run at 60fps.


It was always going to be 30 FPS BTW. So now nintendo fans demanding 60??? Good luck!



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GameMasterPC said:
Well captain carot PS4 and XB1 are not at all at the same level. PS4 has faster RAM, has 50% more CU's, its CPU and GPU have 3 times the bandwidth of XB1, though ESRAM makes up for some of that difference.

There isn't a generational gap, sure, but there is a pretty significant gap in their power.


And X1 has slightly higher GPU clock, so it's 43% more shader power, slightly faster CPU. Pretty much minor differences compared to SNES/Mega Drive or Playstation/Saturn.

And a way smaller difference than PS2/Xbox.



spemanig said:
After actually reading the thread, I think it's clear that the lack of communication on the development struggles of pCARS on Wii U is more because SMS was actually excited about the game and didn't want to disappoint Wii U owners, ironically enough. They weren't lying, they were being too optimistic. Like, to themselves. When the vote was cast to drop the PS3/360 versions, the community wanted to drop the Wii U version too. SMS were the ones who wanted to keep it going.

Honestly, if the game is ultimately only going to run at 30fps, they really should just can it. They are all obviously Nintendo fans. They want this game on a Nintendo platform. They obviously wanted this game on the Wii U. This game will appear on the NX if it doesn't appear on the Wii U, that's their plan, so I'd rather it just go there. Hope it's a launch title and will actually run at 60fps.

Actually, no.  They lied outright at least at one point.  They claimed they had the Wii U version up and running and holding up well under the most intense graphical situations (racing in a thunderstorm).  Now they say the game is running at 23fps constant.  Those two statements are mutually exclussive.  And their talking up of the Wii U version stopped immediately (and I mean mere days after) they got funding (and the promise of a real marketing budget of some description) from Bandai Namco.  It was hot air fluff, a bunch of vague superlatives heaped on a game that likely never existed beyond early alpha on the Wii U to get coverage from sites covering a system where they didn't have the steep competition of The Crew, Forza Horizon, Forza 5, Drive Club, and future GT releases.  Devs do it all the time; there's no reason to assume these guys are saints and above that.  Once they had the big money on their side, they dropped nearly all talk of the Wii U version and even threw out an insulting jab at the fanbase - the fanbase that had been very enthusiastic about the game. 

If they had been open about their development and they had admitted to facing challenges, this wouldn't be such a problem.  But they weren't, they were deliberately deceiptful to keep the hype going.  To put it in perspective, we know more about Fast Racing Neo and have seen more of FRN than the Wii U version of Project CARS.  In fact, not a single soul on this planet outside their team has seen the supposed Wii U version; we have no reason to believe it was very far along at all in development. 

I won't go so far as to call it malicious, but it is definitely unprofessional.  You can't just talk up something to puff up your image artificially.



Asriel said:
If you read the Nintendo Life link, continued development seems contingent on whenever NX will be fully unveiled. Clearly the studio are expecting (despite Nintendo's very public statements to the contrary) NX to either be announced 'properly' at E3 or shortly after; or they expect development kits to be distributed sometime soon. Soon being whatever amount of time it would take to finish and launch Project CARS in some form on Wii U.

Yea releasing it on theNX a year ot two too late at full price, while it is in the bin for the other console and after that asking themself "Why nobody buy our game?". This sound like a repeate.  At least there is Mario Kart and there is Fast Racing Neo comming.



Nuvendil said:

Actually, no.  They lied outright at least at one point.  They claimed they had the Wii U version up and running and holding up well under the most intense graphical situations (racing in a thunderstorm).  Now they say the game is running at 23fps constant.  Those two statements are mutually exclussive.  And their talking up of the Wii U version stopped immediately (and I mean mere days after) they got funding (and the promise of a real marketing budget of some description) from Bandai Namco.  It was hot air fluff, a bunch of vague superlatives heaped on a game that likely never existed beyond early alpha on the Wii U to get coverage from sites covering a system where they didn't have the steep competition of The Crew, Forza Horizon, Forza 5, Drive Club, and future GT releases.  Devs do it all the time; there's no reason to assume these guys are saints and above that.  Once they had the big money on their side, they dropped nearly all talk of the Wii U version and even threw out an insulting jab at the fanbase - the fanbase that had been very enthusiastic about the game. 

If they had been open about their development and they had admitted to facing challenges, this wouldn't be such a problem.  But they weren't, they were deliberately deceiptful to keep the hype going.  To put it in perspective, we know more about Fast Racing Neo and have seen more of FRN than the Wii U version of Project CARS.  In fact, not a single soul on this planet outside their team has seen the supposed Wii U version; we have no reason to believe it was very far along at all in development. 

I won't go so far as to call it malicious, but it is definitely unprofessional.  You can't just talk up something to puff up your image artificially.


They weren't lying at all. That find all this out after optimizing. You make is sound like a game runs at it's working framerate from the get go. They never said it ran well. They said it looked good. Which is obviously why it's running like shit now. They weren't always "facing challenges." They literally just realized this a few weeks ago, after they started optimizations and realized that their planned methods weren't as effective as they planned.



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purewisdon said:

because the game is supposed to release now on an existing console, not an imaginary one that is more than 2 years away. how hard is it to understand that they should release project cars on wii u, like they promised? it even looks like a few more optimizations will put it at 720p 30fps.


You're living in a dream world if you seriously thing the NX is over a year away.



I had been looking forward to a sim racer on the Wii U after I bought the console. While it looks like they won't release this port of Project CARS, it's probably better this way. I've got plenty of other games to keep me occupied until the next big thing. I find it's better to enjoy what I have instead of worrying about what I don't.



Feel free to check out my stream on twitch 

spemanig said:
Nuvendil said:

Actually, no.  They lied outright at least at one point.  They claimed they had the Wii U version up and running and holding up well under the most intense graphical situations (racing in a thunderstorm).  Now they say the game is running at 23fps constant.  Those two statements are mutually exclussive.  And their talking up of the Wii U version stopped immediately (and I mean mere days after) they got funding (and the promise of a real marketing budget of some description) from Bandai Namco.  It was hot air fluff, a bunch of vague superlatives heaped on a game that likely never existed beyond early alpha on the Wii U to get coverage from sites covering a system where they didn't have the steep competition of The Crew, Forza Horizon, Forza 5, Drive Club, and future GT releases.  Devs do it all the time; there's no reason to assume these guys are saints and above that.  Once they had the big money on their side, they dropped nearly all talk of the Wii U version and even threw out an insulting jab at the fanbase - the fanbase that had been very enthusiastic about the game. 

If they had been open about their development and they had admitted to facing challenges, this wouldn't be such a problem.  But they weren't, they were deliberately deceiptful to keep the hype going.  To put it in perspective, we know more about Fast Racing Neo and have seen more of FRN than the Wii U version of Project CARS.  In fact, not a single soul on this planet outside their team has seen the supposed Wii U version; we have no reason to believe it was very far along at all in development. 

I won't go so far as to call it malicious, but it is definitely unprofessional.  You can't just talk up something to puff up your image artificially.


They weren't lying at all. That find all this out after optimizing. You make is sound like a game runs at it's working framerate from the get go. They never said it ran well. They said it looked good. Which is obviously why it's running like shit now. They weren't always "facing challenges." They literally just realized this a few weeks ago, after they started optimizations and realized that their planned methods weren't as effective as they planned.

Call me a cinic, but I am not buying their PR talk when we have never seen a pixel of this version and all circumstantial evidence points in the opposite direction.  After all the developer shenanigans of the past couple years, I take PR from 99% of developers with a mountain of salt.

And no, one developer said in an interview that - and I quote - he "literally just had a blast racing around one of [their] tracks in the rain (the most graphically-intensive weather setting) and it held up pretty damn well. Of course, there are optimizations still to be done, but side-by-side, the Wii U version we have running in the studio is extremely promising."  Now according to you, the 23fps would be post-optimization.  Which means, according to that premise, the version they had running at the time of this interview back in January of 2014 was worse. Worse that 23fps and he had a "blast" racing in the darn rain - the most intense graphical conditions?  Come on, that was PR bs, then and now.

So which is it?  Did the game always run like utter garbage and they can't do it (which they should have admitted earlier, like BEFORE that interview) or is it well within the realm of possibility to be optimized they just can't be bothered and want an excuse to drop it?

 

Source for reference:  http://nintendoenthusiast.com/interview/slightly-mad-interview-andy-tudor-project-cars-wii-u/



THe old version might still have had old physics etc.

So the stuff that is to demanding for Wii U's CPU can't be fitted in, thus they'd have to downgrade gameplaywise.



captain carot said:
THe old version might still have had old physics etc.

So the stuff that is to demanding for Wii U's CPU can't be fitted in, thus they'd have to downgrade gameplaywise.

Doubt that.  If memory serves, by that time they had already dropped 360 and PS3.  Plus they were always targetting the PC with super-realistic visuals, even then.  And from what I have heard from numerous sources, the physics in CARS aren't anything to write home about to begin with :P .  Maybe I am remembering wrong on that last bit though.  But again, they should have disclosed that sooner, not acted like everything was just super.  It's not just the potential development problems, it's how they handled it.  Like I said, the lack of professionalism is and will always be my main problem here.