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spemanig said:
Nuvendil said:

Actually, no.  They lied outright at least at one point.  They claimed they had the Wii U version up and running and holding up well under the most intense graphical situations (racing in a thunderstorm).  Now they say the game is running at 23fps constant.  Those two statements are mutually exclussive.  And their talking up of the Wii U version stopped immediately (and I mean mere days after) they got funding (and the promise of a real marketing budget of some description) from Bandai Namco.  It was hot air fluff, a bunch of vague superlatives heaped on a game that likely never existed beyond early alpha on the Wii U to get coverage from sites covering a system where they didn't have the steep competition of The Crew, Forza Horizon, Forza 5, Drive Club, and future GT releases.  Devs do it all the time; there's no reason to assume these guys are saints and above that.  Once they had the big money on their side, they dropped nearly all talk of the Wii U version and even threw out an insulting jab at the fanbase - the fanbase that had been very enthusiastic about the game. 

If they had been open about their development and they had admitted to facing challenges, this wouldn't be such a problem.  But they weren't, they were deliberately deceiptful to keep the hype going.  To put it in perspective, we know more about Fast Racing Neo and have seen more of FRN than the Wii U version of Project CARS.  In fact, not a single soul on this planet outside their team has seen the supposed Wii U version; we have no reason to believe it was very far along at all in development. 

I won't go so far as to call it malicious, but it is definitely unprofessional.  You can't just talk up something to puff up your image artificially.


They weren't lying at all. That find all this out after optimizing. You make is sound like a game runs at it's working framerate from the get go. They never said it ran well. They said it looked good. Which is obviously why it's running like shit now. They weren't always "facing challenges." They literally just realized this a few weeks ago, after they started optimizations and realized that their planned methods weren't as effective as they planned.

Call me a cinic, but I am not buying their PR talk when we have never seen a pixel of this version and all circumstantial evidence points in the opposite direction.  After all the developer shenanigans of the past couple years, I take PR from 99% of developers with a mountain of salt.

And no, one developer said in an interview that - and I quote - he "literally just had a blast racing around one of [their] tracks in the rain (the most graphically-intensive weather setting) and it held up pretty damn well. Of course, there are optimizations still to be done, but side-by-side, the Wii U version we have running in the studio is extremely promising."  Now according to you, the 23fps would be post-optimization.  Which means, according to that premise, the version they had running at the time of this interview back in January of 2014 was worse. Worse that 23fps and he had a "blast" racing in the darn rain - the most intense graphical conditions?  Come on, that was PR bs, then and now.

So which is it?  Did the game always run like utter garbage and they can't do it (which they should have admitted earlier, like BEFORE that interview) or is it well within the realm of possibility to be optimized they just can't be bothered and want an excuse to drop it?

 

Source for reference:  http://nintendoenthusiast.com/interview/slightly-mad-interview-andy-tudor-project-cars-wii-u/