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spemanig said:
After actually reading the thread, I think it's clear that the lack of communication on the development struggles of pCARS on Wii U is more because SMS was actually excited about the game and didn't want to disappoint Wii U owners, ironically enough. They weren't lying, they were being too optimistic. Like, to themselves. When the vote was cast to drop the PS3/360 versions, the community wanted to drop the Wii U version too. SMS were the ones who wanted to keep it going.

Honestly, if the game is ultimately only going to run at 30fps, they really should just can it. They are all obviously Nintendo fans. They want this game on a Nintendo platform. They obviously wanted this game on the Wii U. This game will appear on the NX if it doesn't appear on the Wii U, that's their plan, so I'd rather it just go there. Hope it's a launch title and will actually run at 60fps.

Actually, no.  They lied outright at least at one point.  They claimed they had the Wii U version up and running and holding up well under the most intense graphical situations (racing in a thunderstorm).  Now they say the game is running at 23fps constant.  Those two statements are mutually exclussive.  And their talking up of the Wii U version stopped immediately (and I mean mere days after) they got funding (and the promise of a real marketing budget of some description) from Bandai Namco.  It was hot air fluff, a bunch of vague superlatives heaped on a game that likely never existed beyond early alpha on the Wii U to get coverage from sites covering a system where they didn't have the steep competition of The Crew, Forza Horizon, Forza 5, Drive Club, and future GT releases.  Devs do it all the time; there's no reason to assume these guys are saints and above that.  Once they had the big money on their side, they dropped nearly all talk of the Wii U version and even threw out an insulting jab at the fanbase - the fanbase that had been very enthusiastic about the game. 

If they had been open about their development and they had admitted to facing challenges, this wouldn't be such a problem.  But they weren't, they were deliberately deceiptful to keep the hype going.  To put it in perspective, we know more about Fast Racing Neo and have seen more of FRN than the Wii U version of Project CARS.  In fact, not a single soul on this planet outside their team has seen the supposed Wii U version; we have no reason to believe it was very far along at all in development. 

I won't go so far as to call it malicious, but it is definitely unprofessional.  You can't just talk up something to puff up your image artificially.