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Forums - Nintendo - Why Kills Matter In Splatoon

There seems be another popular misconception surrounding Splatoon, this one being that kills don't matter/aren't worth it/etc., and I was eventually going to explain how that's not the case, but I just found this video here that does all the work for me!


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The beginning of the video sparked my interest. Is the main fact that a twist in modern-day shooters really grabbing this much attention that is based on the speculation of mass sales? The rest of the video is self-explanatory for those who watch Review Copies on Twitch and YouTube videos - Otherwise, everybody else needs to listen up.



mZuzek said:
I dont want to watch because I'm scared of spoilers. Regardless, during my time at the Global Testfire, I found kills to be very important, yes.

 

Rest assured there's no spoilers to be found here, and most of it's from the testfire.



Pretty informative, though he's basically stating the obvious :/



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Platina said:
Pretty informative, though he's basically stating what should be obvious :/


Fixed! Look at Miiverse comments, Youtube comments, heck even some people here. Seen too many saying they don't matter, hence why this thread was made and most likely why that video was made.



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I didn't get to play in the last test fire but I have it downloaded for this Saturday. Does the game even track your kills? That question isn't to imply that kills don't matter, I never thought they were worthless to begin with.



I don't think that when people say "kills don't matter", they mean that they are worthless, and getting them is a complete waste of time. I just think they mean that kills themselves won't win you the match...



cycycychris said:

looking to just get kills is honestly not very helpful to your team in my opinion.

The video just explained how it very much is helpful, being that them dead equals no turf spread from them while your team is free to do so. I pretty much had to play said assassin role a lot of the time in the last testfire due to team compositions for my own and/or the enemy's consisting mostly of rollers. I'm gonna finally use the Splat Charger in this last session where such a playstle seems best for this type of weapon.



Killing matters a lot. It matters so much that if you spot someone you should go for the kill instead of painting the floor. Then you can go after the floor again.

The killing and painting has to be perfectly balanced. For thosewho played the alfa as much as I did there was a strong correlation between which team had the most turf covered and the team with the most kills. Usually they're the same.

You spend you're time painting territory you'll die enought times to see ou were wasting your time and if you only go for the kill you'll have trouble because you won't have turf and that limits your killing abilities by limiting the áreas you can walk on.

When you die you're loosing time respawning (in an already small round) and you'll be taken back to your base (although you can squid jump quickly near your teammates, but you still lose precious time) while the one who killed you is painting the area that once was yours until you get to meet him.



Giggs_11 said:
Killing matters a lot. It matters so much that if you spot someone you should go for the kill instead of painting the floor. Then you can go after the floor again.


Yep, thats basically what i do. Its very hard to just ignore them, since their covering the floor as well. So you actually do NEED to kill them 



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