By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Have you heard of Metroid before?

 

Have you heard of Metroid before?

Never heard of it. 26 6.21%
 
Heard of it, don't know what it is. 6 1.43%
 
Heard of it, never played. 45 10.74%
 
Played one of the games. 55 13.13%
 
Played multiple Metroid games. 117 27.92%
 
Played multiple, includin... 170 40.57%
 
Total:419
the-pi-guy said:

I have heard of Metroid before.  Aside from Smash Bros, no, not before VGC.  

Smash Bros doesn't really give me a feel for who's there though.  There's some characters that I don't know what game they are from at all.  

 

 

KLXVER said:
Jumpin said:

It's one of Nintendo's smaller games, but I was a little surprised to discover that many people have never even heard of Metroid before.

I would like to see what people on this forum think. Have you never heard of Metroid before? Have you heard of it, but don't quite know what it is? Have you heard of it, but have never played it? Or have you played it?


Small is relative.  

Compared to Mario, Wii, Pokemon, it's pretty much tiny. 

Donkey Kong, Zelda, Nintendogs, Animal Crossing, are also much bigger than it.  

Most of those, even including Smash Bros, it's still a small number.  

The only Nintendo franchise I can name smaller than Metroid is Star Fox.  So yeah, pretty darn small.

Fire Emblem, Advance Wars, Golden Sun, Pikmin, xenoblade chronicles, Punch-Out!, Kirby, Kid Icarus, F-Zero, etc.

You don't know a lot about Nintendo, do you?

Oh and the Wii brand of games are dead. Nintendogs won't last much longer either.



Around the Network
RolStoppable said:
curl-6 said:

The controls and shooting mechanics for one. Aiming diagonally was a chore, and enemies often moved in way that made them very awkward to hit. The button layout felt unintuitive to me.

Aiming diagonally was easy.

There are times when you are just stupid. This is one of those instances.

I have to agree with this one

Aiming was actually very easy.

As for the buttom layout, the only unintuitive thing is "Select" to change the weapon.



RolStoppable said:
Goodnightmoon said:

I have to agree with this one

Aiming was actually very easy.

As for the buttom layout, the only unintuitive thing is "Select" to change the weapon.

Actually, the standard configuration is horrible and the Select button is the only one I keep.

Shoot with X. Put it on Y.
Jump with A. Put it on B.
Dash with B. Put it on A.
Weapon Cancel on Y. Put it on X.
Aim Up on R. Put it on L.
Aim Down on L. Put in on R.

Plus the Moon Walk option is more annoying than useful. The Auto Cancel for weapons when you go to another room is also inconvenient.

While it feels strange at first, you need 25 minutes to get used to. The only thing I never get used to was to the select button. That buttom should be only for menus.



RolStoppable said:
curl-6 said:

The controls and shooting mechanics for one. Aiming diagonally was a chore, and enemies often moved in way that made them very awkward to hit. The button layout felt unintuitive to me.

Aiming diagonally was easy.

Enemies are placed and move in ways that make the 8-directional aiming clumsy and inefficient, especially when diagonally makes you run unless you use other buttons, which isn't intuitive.



curl-6 said:
RolStoppable said:

Aiming diagonally was easy.

Enemies are placed and move in ways that make the 8-directional aiming clumsy and inefficient, especially when diagonally makes you run unless you use other buttons, which isn't intuitive.


What? The L and R buttons make you aim diagonally without the need to move...

Did you even try playing the game at all?

How would you make aiming diagonally without moving different from how the game did it? Having buttons assigned for diagonal aiming makes it very efficient since you can decide whether or not you move or not while aiming. 



Around the Network
RolStoppable said:
Goodnightmoon said:

While it feels strange at first, you need 25 minutes to get used to. The only thing I never get used to was to the select button. That buttom should be only for menus.

When pretty much every other SNES game uses Y to shoot/attack and B to jump, there is no good reason to get used to a different control scheme for a game that allows you to configure the buttons.

That´s true. 

But anyways not a big problem specially when you can change the layout. (I never did though)



Hynad said:
curl-6 said:

Enemies are placed and move in ways that make the 8-directional aiming clumsy and inefficient, especially when diagonally makes you run unless you use other buttons, which isn't intuitive.

What? The L and R buttons make you aim diagonally without the need to move...

Did you even try playing the game at all?

How would you make aiming diagonally without moving different from how the game did it? Having buttons assigned for diagonal aiming makes it very efficient since you can decide whether or not you move or not while aiming. 

"especially when diagonally makes you run unless you use other buttons, which isn't intuitive." I know about L/R.

How about diagonal on the D-pad making you aim but not move? Easy.



curl-6 said:
Hynad said:

What? The L and R buttons make you aim diagonally without the need to move...

Did you even try playing the game at all?

How would you make aiming diagonally without moving different from how the game did it? Having buttons assigned for diagonal aiming makes it very efficient since you can decide whether or not you move or not while aiming. 

"especially when diagonally makes you run unless you use other buttons, which isn't intuitive."

How about diagonal on the D-pad making you aim but not move? Easy.


What if you want to move while aiming diagonally?

Thank God you're not a game designer. xD



Hynad said:
curl-6 said:

"especially when diagonally makes you run unless you use other buttons, which isn't intuitive."

How about diagonal on the D-pad making you aim but not move? Easy.

What if you want to move while aiming diagonally?

Thank God you're not a game designer. xD

Design the game so you don't need to.



There are no issues with controls in any Metroid game I have played lol. Some of it was due to controller restraints, but they did the best they could with what they were given. It was very normal back then to very similar controller usage but the controls are crisp, responsive and do what you want them to do.



Gotta figure out how to set these up lol.