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Forums - Nintendo - What do you think the NX is? a Handheld, home console, something else?

 

What do you think the NX is?

Handheld Console 56 29.02%
 
Home Console 46 23.83%
 
Something else 91 47.15%
 
Total:193
sc94597 said:

In that case I agree. The resolutions next generation will be similar to the 7th generation. 720p/sub-hd upscaled to 1080p vs. 1080p/1440p/1600p upscaled to 4k and they'll be marketed as ultra-hd consoles. CPU's are mattering much less with each generation, so other than removing the bottleneck on GPU choice, I can't really see more CPU power translating into faster games in general (although there are specific exceptions.) The extra cores benefit multi-tasking more than anything else.  The next XB/PS should likely have cards capable of 8-12 Tflops if they want to maintain moderate power usage, medium form-factors, and cheap prices and they are to release in 2018/2019. We can generally predict how much power/energy usage GPU's will have and from there - their raw performance. Prices are more iffy, as they depend on other factors, but usually it is energy which is the limitation more than price (even though they are proportional.) 

Assuming more raw power being used in geometry (hinted by DX12's features) and other graphical features, it makes sense that they won't boost the image quality too much. Especially since the effects of increasing image quality are misicule relative to these other features. So yeah, 1600p rendered resolution, and maybe less with good AA should be what the next consoles will do. We should expect next-gen consoles to do stuff like SE's demo, but obviously to a lesser degree as they are using 4 Titans in the video, and demos always look better than in-game (8-12 Tflops vs. ~20 Tflops)

http://www.dsogaming.com/news/square-enix-on-dx12-it-took-around-three-weeks-to-get-the-basic-rendering-working-on-directx-12/

I agree as well. I think Sony is very likely to be the first to start trotting the 4k/Ultra HD name everywhere. They've already pre-maturely did it with some blu-ray movies. I can't claim I tried them on a 4k TV so I really can't say if it is native or upscaled. Sometimes it's so negligible that the difference is almost moot. Sharp already has an 8K TV back in 2012 http://www.cnet.com/news/sharp-shows-8k-resolution-prototype-tv/ and now Samsung and LG are just catching up. https://www.youtube.com/watch?v=9STBsPHIEPA. As far as TV's go 4k will likely be short lived. A while back I've head rumors that they already have 16k and 32k prototypes but we will never see any software even capable of using those screens in a long time. TV resolutions are being pushed at an accelerating rate and in a very impressive time frame. For me 4k requires one screen, Eyefinity 3 display monitors are simply 3 monitors running at 1080p each. In addition the 2 side screens often render extra side view stuff that in many games have very little action going on. Some games it's a huge increase in action and requires a huge boost of power . However this is not "true" 4k like some people like to trout. The DPI (Pixel Density) simply isn't there, yes the graphic cards are working very hard to do so and correct me if I am wrong here but I believe a higher DPI at native 4k requires significant increased power usage than 3 monitors at 1080p. At least from my understanding and experience this seems to be the case, in addition DPI is far more impressive and my kind of thing that resolution. Yes I love my big screens but DPI blows my mind away but that is my personal preference. It will be interesting to see how much faster and further we will be able to push GPU's and yes even CPU's in the next few years than we have in the past 5 years. I realise it may be less likely than our hopes but I think it'll be an interesting thing to keep our eyes on. Many say that we won't need an increase of RAM and CPU's are becoming irrelevant thanks to GPGPU's but I whole heartily disagree with these statements. I think as we push more polygons the factor of scale and especially and I cannot state this enough, A.I. will be the most important factor in the future. I found that gen 6 actually had the best improvements of A.I. and I have found very few games other than Uncharted and the Last of Us that has impressed us with A.I. as much as Resident Evil 4. Sure 5 had some great A.I. as well but I can't say as much for the other games past that. 6 was incredibly scripted to the point it wasn't even funny. Yes the formers were scripted as well but in a very different sense that made them react through various different script changes based on the players actions. I look forward to Uncharted 4 and what that may bring to the table. I think the real push for A.I. and creating more of a "Watson" scenario and less of our basic scripting scenario will be the challenge and major factor in generations to come.

I am curious to see how much of a dieshrink that a Titan X can have by 2017-2018. To be honest if we look at the cost reductions of cards in the past, it may be possible to have it dropped to a $200 price point or cheaper. For a console maker buying millions of these chips the cost will be significantly lowed by bulk. Maybe $80-120 per chip isn't exactly out of reach if we are lucky. This is theoretical of course but we may be able to achieve that and we may even be able to achieve something slightly better than the Titan X, not a tock but just a small tick. I would argue that until this generation a lot of the consoles were impressive even to a PC gamer for the first year they launched before PC skyrocked on it's 1-2 year interval. I remember gen 7 feeling this way for a lot of people and gen 6 to a lesser extent. I remember the PS2 ports running far better on PC but some of the Game Cube/Xbox multiplat ports were debateable early on. Then again back then the Jedi Knight games literally blew EVERYTHING out of the waters. Damn, when Outcast came out on PC, I've never seen such good particle effects, lighting and reflections, special effects and even the A.I. and Polygon count were impressive for it's time. So on the contrary I may be exaggerating a little bit when I say 6th and 7th gen seemed like they were close to PC standards on launch. This generation I cannot say that at all, in fact if anything they are closer to laptops in terms of specs. The Jaguar APU is literally a laptop and even potentially a mobile capable chip............. -_-




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I'm going to be a bit more bolder here.

NX is a hardware line, but it's more than even just "well 1 console + maybe a couple of handheld variations". Nintendo already does that.

I'm gonna say several hardware variants, some aimed more at different regions in the world (from Iwata's most recent quote), that share the same "tent pole" Nintendo and third party games (Mario Kart 9, Mario Galaxy 3, Animal Crossing NX, Zelda NX, Mario Maker 2, Pokemon NX, Monster Hunter 5, Yokai Watch 4, Dragon Quest XI, etc.) so there are few/no droughts. May be some controller differences to differentiate the devices a bit and maybe even a few exclusive titles to certain devices because of this, but most of the games are shared.

All use the same mobile processor + same RAM, just scaled way up or way down. Games scale up from 540p resolution with lower effects, all the way up to 2K resolution and higher effects (depending on the game).

NX Mini-Tablet - Bigger screen handheld, 400-500 GFLOP performance approximately. About the same size as an iPad mini. $269.99.

NX Handheld - Same chip as the tablet, just on a die shrink (so it comes out later) with a smaller screen so it fits in your pocket. $199.99.

NX Family Console - 1TFLOP performance approximate, small micro-console size, wacky new family controller. Affordable. Primarily aimed at families/kids + the Japanese market. $199.99.

NX Pro Console - 3 TFLOP+ performance. Larger console size, consumes more electricity. Has standard pro controller. Aimed at older gamers + the US/Euro market moreso, sold in Japan but in a limited capacity. $349.99.

Consumer can simply choose which option(s) work best for them, just like some people chose an iPhone 6, others want a iPhone 6 Plus + iPad mini, someone else may choose just a full size iPad Air but no iPhone, but they all run the same apps (software) mostly.



Judging by how well the 3DS is selling as to how awful the Wii-U is selling, I'm leaning more towards it's a new Home Console.

But who knows, it may just be the Vitality Sensor with a New Name.



I think a new console will fail to do what the Wii U is failing to do for them (that won't stop them, mind)
I think a new handheld will lead to fatigue among Nintendo hand held fans, and it isn't like the 3DS is failing to sell.
And what about that whacky 'improvement of quality of life' machine they were talking about a little while ago. Could that be it?



2 Consoles would work better IMO.

Smaller/cheaper/gimmick-focused console for families/kids/Japan.

Bigger/more expensive/pro focused console for more experienced players/the Western market.

Let them run the same Nintendo games (the handheld can run these games too), just scale them up and down. PC devs have been doing it for ages, so it's not impossible, especially if Nintendo is basically using the same hardware processors, just scaled up or down (new mobile processors can do this easily).

Time to change the game, the current rules aren't working for Nintendo at all so why should they continue to adhere to them?