Volterra_90 said:
Nautilus said:
Well, once the review embargo lifts, we shall know if they made the same mistake with the later half of the game, but my guess is that i think they fixed that issue.If you live in Europe, i higly recommend you try the demo.It has unique story in it(it serves as a prologue to the main game), and so far it has been very good.Been playing on hard difficulty, so i had to grind a bit, but even grinding feels good(so far).Thats especially true due to the XP bonus they offer if you fight enemies in a row and beat them in the first turn.
If you live in the Americas, do give the demo a try when it releases there
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Yeah, I'll definitely give it a try. I think Bravely Default was a mess, but there was a lot of potential under it. It had serious flaws, but they're easily fixable.
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Yeah I've enjoyed a lot of Bravely Default but the last third is really wearing at my patience. I don't mind the repetition of the bosses, I mind the complete waste of the alternate universes. The fact you only see the differences in select boss fight dialogues is a waste and the fact most bosses give no exp is just major Richard relocation (aka DICK MOVE). But I have a big feeling given Square's disposition about the game the blame for all this probably falls on budget. Cause Bravely Default is conspicuously low key for Square. There's painfully few prerendered cutscenes (only 1 unless I'm missing something) even for the most dramatic of big moments. Which is highly unusual for an RPG from Square and the quality of the prerendered scenes is conspicuously low. The overall feel of the game just screams budget cuts. Especially in that latter third where it feels like they ran out of time and money and had to cut out cutscenes and party chats and probably quests. But with BD being a success, Bravely Second probably has a far better budget. The prerendered stuff definitely has seen an upgrade and it all looks bigger. So here's hoping.