Einsam_Delphin said:
It makes the status heals useless and the singleplayer even easier, terrible game mechanic confirmed! |
It's optional. And you can use status heals during battle, which NPCs sometimes do and it's annoying if you're relying on Toxapex to do damage.
The game needs a higher difficulty, but you can say that about every single Pokémon game. They really need a hard mode for Pokémon in the future. Keep the standard mode like the games are now but give us a hard mode with better AI, higher level Pokémon and better/more Pokémon on the teams of trainers. They should look at some of the best players in the online community to develop AI for their games. Give trainers teams that work well together instead of 5 Pokémon of one type. And you shouldn't be able to use healing items in hard mode (this goes for NPCs as well though).
"The strong do what they can and the weak suffer what they must" - Thoukydides










