That's actually a pretty good comparison. I only really had trouble fighting them when they're right in my face but from a distance, they're usually easy to take care of.

MyAnimeList | Osu! | Backloggery |
That's actually a pretty good comparison. I only really had trouble fighting them when they're right in my face but from a distance, they're usually easy to take care of.

MyAnimeList | Osu! | Backloggery |
I think another reason why the roller felt more OP than the other weapons was because the two playable maps were mostly narrow hallways and that of course makes It easier to cover more ground with this weapon, I'm sure that in the more open maps the charger and the splatershot should prove more useful in battle.
Yeah, hitting a paintroller with any weapon slows them down considerably. A player that has more than 3 hours invested will easily dispatch them. Covering ground though is a must. You need at least one in turf war.
Teams that were made of 3 or four paint rollers were consistently dominated in my playtime. Rollers are useful, but only if they have another player to cover them. Roller + Splattershot may be an interesting combo, but I'm not sure if it's a good idea to have two players covering the same area. Metagame should be interesting.
sundin13 said:
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i averaged 850-900p ninja rolling, i actually do it efficiently lol
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