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Forums - Sony - DanganRonpa 1 & 2 sell 200,000 units in the west

http://www.mcvuk.com/news/read/japanese-visual-novel-danganronpa-sells-200-000-units-in-the-west/0148734

200,000 units in the West

PlayStation Vita-exclusive franchise Danganronpa has helped to establish a market for Japanese visual novel games in the West.

That’s according to Takuro Yamashita, CEO and president of NIS America, which is the publisher for the titles in the US and Europe.

“Combined sales of the first two Danganronpa titles – Trigger Happy Havoc and Goodbye Despair – now total more than 200,000 across Europe and the US,” Yamashita told MCV.

“That's just on PS Vita – it's quite an impressive number.”

Trigger Happy Havoc and Goodbye Despair were released in the West last year, exclusively on Vita.

The Spike Chunsoft-developed games started off as PSP titles in Japan, before also coming to Vita and mobile in the region.

A third title, third-person spin-off Another Episode:Ultra Despair Girls, is slated for release in Western regions later this year, following its launch in Japan last September.

Yamashita added that the success of games such as Danganronpa had proved a Western appetite for the Japanese visual novel format – a traditionally niche medium which keeps active gameplay to a minimum, instead prioritising text-heavy storytelling, art style, dialogue and narrative depth.

“Danganronpa was definitely the game that made visual novels popular with Western gamers; since then there's been more coming out,” he said. “It's been quite good.

“We're just about to launch Danganronpa: Another Episode in September, which is set between the first two games, and I'm confident people will love it.

“NISA is known for publishing niche JRPGs like Disgaea, but now we're shifting the system towards visual novels after the success of Danganronpa.”



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Bolded line is interesting. NISA pretty much gave up on VN's after Disgaea Infinite underperformed. Nice that DanganRonpa has changed their mind.



This is what good word of mouth (so to speak) can accomplish. Games like this exist on people telling other people that they've found something well worth playing.



200k is very good for games like these and I'm happy that it got this much attention. I still have to play the Danganronpa myself though.



It deserves so much more though...



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Hopefully sony keep the Vita audience engaged enough for the next game to be a success. No more ghost releases like Oreshinka, they need actually promote Vita games properly through their channels.



pokoko said:
This is what good word of mouth (so to speak) can accomplish. Games like this exist on people telling other people that they've found something well worth playing.


Yeah I bought it during the Xmas sale just based on reading people chatting about it so positively on here, have yet to play it but agree that good internet PR and a company agree'ing to localize such a niche title is great to support.



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That's impessive for 2 Visual Novels. Most Visual Novels aren't popular in the West, because most Westeners don't read books.



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Me!

teigaga said:
Hopefully sony keep the Vita audience engaged enough for the next game to be a success. No more ghost releases like Oreshinka, they need actually promote Vita games properly through their channels.


This. Its mainly SCEA's fault, if they just spend 2-3 minutes on their press stages talking about the Vita it'd help get the word out. Why was Oreshika not at PSX?



I'd get this if it wasn't Vita exclusive :(