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Forums - Nintendo Discussion - The Official Xenoblade Chronicles X Thread - OUT NOW!!!!!!! Questions Thoughts And Opinions Inside!

Volterra_90 said:

The worse about that is like they are so obvious flaws that I don't understand why developers didn't realise about this, or why they didn't want to fix this. I mean, after a beautiful hand-made world, a complex battle system, class system... Is it really so much to ask to give an area to the collectives and enemies parts? That's a piece of cake! One entire continent is just too much to find anything. These and a terminal to recruit people to your party and I won't have probably any complaints. Well, maybe that pop-in that, as you said, makes you almost crash into the enemies, but it doesn't bother me so much. I don't care about high level enemies walking around there as it makes Mira more dangerous. The fact is the enjoyement of the game is as great as you can overlook these facts. But it could be probably universally acclaimed if they solved these little, but very annoying, things. And they'll take them about 1 week to solve that.

Game is not centered on the main story, but in the world, races and side quests, so you can't rush the story. That's the game's design, but I don't think that's necessarily bad. But it's obviously not everyone's taste, that's for sure. 



I feel obliged to add in the text size, which would take all of 10 minutes to alter.





 

Here lies the dearly departed Nintendomination Thread.

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Conegamer said:
Volterra_90 said:

The worse about that is like they are so obvious flaws that I don't understand why developers didn't realise about this, or why they didn't want to fix this. I mean, after a beautiful hand-made world, a complex battle system, class system... Is it really so much to ask to give an area to the collectives and enemies parts? That's a piece of cake! One entire continent is just too much to find anything. These and a terminal to recruit people to your party and I won't have probably any complaints. Well, maybe that pop-in that, as you said, makes you almost crash into the enemies, but it doesn't bother me so much. I don't care about high level enemies walking around there as it makes Mira more dangerous. The fact is the enjoyement of the game is as great as you can overlook these facts. But it could be probably universally acclaimed if they solved these little, but very annoying, things. And they'll take them about 1 week to solve that.

Game is not centered on the main story, but in the world, races and side quests, so you can't rush the story. That's the game's design, but I don't think that's necessarily bad. But it's obviously not everyone's taste, that's for sure. 



I feel obliged to add in the text size, which would take all of 10 minutes to alter.



That's a bit too much, isn't it? :P





Made it to the end of chapter 5.

I just want my damn skell. -.-



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

My team

 



 

NNID : ShenlongDK
PSN : DarkLong213
RolStoppable said:

Just a heads up regarding quick travel: Aside from respawning the blue crystals and all enemies in an area, the weather can change as well. So if there's a spot on a map that requires certain weather for something to occur (for example, the availability of a tyrant), rinse and repeat quick travel at the closest point to your destination; this ensures that you get where you need to get before the weather changes back to normal. It will take probably around a dozen of tries to change the weather (more if you are unlucky), but each attempt only takes a few seconds. Still easily beats waiting around until the weather might change on its own.

EDIT: I can now choose between 17 companions for my party. That's too many, especially because a lot of their classes are duplicates.

My character is at level 49, so just one more to go to get a high level skell. And eleven to reach the max level. Yes, people, that's right; if you haven't checked the manual of the game, the level cap is 60.

Also, I can confirm that at least the small species in the game require 100 kills for their third and last trophy. I sure hope that the number for the bigger beasts is significantly lower than that.

I wonder how many quests are in this game. Should be over 600 for sure, maybe even 1,000?

If you include simple quests then sure. But I think there's around 300 of the others combined (200ish normal, 52 affinity, 13 story). Still quite a chunky number! 





 

Here lies the dearly departed Nintendomination Thread.

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RolStoppable said:

Just a heads up regarding quick travel: Aside from respawning the blue crystals and all enemies in an area, the weather can change as well. So if there's a spot on a map that requires certain weather for something to occur (for example, the availability of a tyrant), rinse and repeat quick travel at the closest point to your destination; this ensures that you get where you need to get before the weather changes back to normal. It will take probably around a dozen of tries to change the weather (more if you are unlucky), but each attempt only takes a few seconds. Still easily beats waiting around until the weather might change on its own.

EDIT: I can now choose between 17 companions for my party. That's too many, especially because a lot of their classes are duplicates.

My character is at level 49, so just one more to go to get a high level skell. And eleven to reach the max level. Yes, people, that's right; if you haven't checked the manual of the game, the level cap is 60.

Also, I can confirm that at least the small species in the game require 100 kills for their third and last trophy. I sure hope that the number for the bigger beasts is significantly lower than that.

I wonder how many quests are in this game. Should be over 600 for sure, maybe even 1,000?

I  have the strategy guide (I downloaded it for collectibles, so if you people want any info about a collectible, ask me :P) and there are about 200 normal missions, 52 affinity missions and 14 story missions including prologue and epilogue. Not bad at all. The amount of basic missions is insane, I'm not in the mood of counting them too lol. Did you try the last chapter with your level? I'm level 47 and I don't know if I could possibly beat the mission. 





Volterra_90 said:
RolStoppable said:

Just a heads up regarding quick travel: Aside from respawning the blue crystals and all enemies in an area, the weather can change as well. So if there's a spot on a map that requires certain weather for something to occur (for example, the availability of a tyrant), rinse and repeat quick travel at the closest point to your destination; this ensures that you get where you need to get before the weather changes back to normal. It will take probably around a dozen of tries to change the weather (more if you are unlucky), but each attempt only takes a few seconds. Still easily beats waiting around until the weather might change on its own.

EDIT: I can now choose between 17 companions for my party. That's too many, especially because a lot of their classes are duplicates.

My character is at level 49, so just one more to go to get a high level skell. And eleven to reach the max level. Yes, people, that's right; if you haven't checked the manual of the game, the level cap is 60.

Also, I can confirm that at least the small species in the game require 100 kills for their third and last trophy. I sure hope that the number for the bigger beasts is significantly lower than that.

I wonder how many quests are in this game. Should be over 600 for sure, maybe even 1,000?

I  have the strategy guide (I downloaded it for collectibles, so if you people want any info about a collectible, ask me :P) and there are about 200 normal missions, 52 affinity missions and 14 story missions including prologue and epilogue. Not bad at all. The amount of basic missions is insane, I'm not in the mood of counting them too lol. Did you try the last chapter with your level? I'm level 47 and I don't know if I could possibly beat the mission. 



I'm pretty sure the mission board stuff is semi-generated and for all intents and purposes infinite.  They aren't there to contribute to completion or provide story but as small things you can pick up and let run as you explore as a means to make money and xp.  





Where are these leaderboards I have read about? I cant seem to find them anywhere.. Only one I have seen is the division leaderboard but that really isnt much fun to watch





Nuvendil said:
Volterra_90 said:

I  have the strategy guide (I downloaded it for collectibles, so if you people want any info about a collectible, ask me :P) and there are about 200 normal missions, 52 affinity missions and 14 story missions including prologue and epilogue. Not bad at all. The amount of basic missions is insane, I'm not in the mood of counting them too lol. Did you try the last chapter with your level? I'm level 47 and I don't know if I could possibly beat the mission. 



I'm pretty sure the mission board stuff is semi-generated and for all intents and purposes infinite.  They aren't there to contribute to completion or provide story but as small things you can pick up and let run as you explore as a means to make money and xp.  



It's not infinite, I have a list of basic missions and it's finite. I think that they're sort of randomly generated according to your level (maybe? I didn't beat any of those unless I find them while I was doing other stuff). They're useful to point the place of enemies which you need some parts of. If you have luck and the enemies you're looking are on the list. Though I usually use reward tickets to get the parts.

By the way, were you capable of doing the 75000 credits in FrontierNav mission? I think I put the probes in the right place but I only managed to get like 50000 credits. I only have like 8,9 probes and the most leveled one is level 4. They're fairly hard to get.