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Forums - Gaming - Do you think Game generators might be the next big thing in the future?

 

Will Generators become a new big trend in game developement?

No, Devs doesn't wanna i... 2 13.33%
 
Yes, but not in a long time 5 33.33%
 
Yes, absolutely 2 13.33%
 
NO, and you're grammar w... 0 0%
 
Generators are horrible, ... 0 0%
 
More minecraft games? No ... 6 40.00%
 
Total:15

We all know that technology advances all the time, and that the possibilities are endless depending on how fast it grows.
 generated games seem to be a lot less taxing on a system compared to the standard polygon games we have gotten so far.
we know that polygon and animations have grown a lot these last 20 years, and perhaps in about 10 years or more Generated games could look as great as what uncharted 4 looks right now at half the bugdet, even less. I don't really see polygons advance a lot more then what it already have without becoming even more taxing on a hardware, and we can't always depend on the hardware to do all the job. Generated games seems to be the best choice for VR as well. i believe that if Generators advances, we would be able to get games like Sword art online, that could possibly run 1080p and 120fps on the Ps4, if they manage to utilize new ways of coding generated games. it's a blind shot in the dark, but people in the 80s had a hard time to believe there would ever be any other forms of games then 2D Bitmap games and then we all was blown away by 3D polygon games. It's possible that Game generators will be the next big thing in the future, due for being a lot less taxing on a system, and you are being able to create giant worlds with it. I atleast hopes for this to happen, even though it might be a bit depressing in the beginning. No man's sky to me, seems pretty impressive due for the size, which can never be done with Polygon games, even on super computers today. When it would happen, is very unclear but we are on the right way. New things usually takes baby steps before it starts running wild. I wouldn't mind giant MMO, RPG etc etc, even shooters that is generated, the potensial for it to become bigger depends entirely on devs, if no one will ever use it, it will never advance either. Just like with touchscreens back in 2001, people looked at it as a Gimmick, but it wasn't.



 

PSN: Opticstrike90
Steam: opticstrike90

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What do you mean by game generators?

The original rogue like was already such a thing.
Strategy games have always had procedurally generated maps.
The original Elite and Elite dangerous now have a huge procedurally generated universe.
GT5 procedurally generated tracks based on a couple parameters you can put in.
It's everywhere in 2D games, Spelunky, FTL, Binding of Isaac.
Left 4 dead had it's AI director to change the course of the game.

It's nothing new. It's as old as using the random number generator to generate levels.
And as current as procedurally blending animations and generating unique textures.
The time of pre-rendering every possible texture and animation pose is already long gone.

Procedural generation has nothing to do with how fast a game runs either.
Minecraft suffers a lot of slow down on the ps4... DC runs buttery smooth.



I hope so as long as it's done well and realistically simulated, or at least somewhat believably. That's what I've been waiting for.

 

Can you picture a 3d dwarf fortress like game with even more detail and even more realistic simulation capabilities? A generator that is able to simulate any environment type, age, or genre realistically? Can you imagine a game from a generation system so complexed it had to be created by a supercomputer rather than a dev team, and shipped as a finished product? Imagine if that was the future of video games where you could create your own game, any kind you want, by downloading a program. You could play a totally unique game every day with the quality of a big budget studio if the program was competent enough.

 

Of course they couldn't be story focused, more like RPG, sandbox, survival, or exploration games.



Game Boy  master race

I dont think so. Randomly generated content and content manually designed differ greatly in quality.



Nem said:

I dont think so. Randomly generated content and content manually designed differ greatly in quality.


You stealth edited the part that I was about to quote you



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Wright said:
Nem said:

I dont think so. Randomly generated content and content manually designed differ greatly in quality.


You stealth edited the part that I was about to quote you


Apologies. I was afraid i was confusing what he meant.

But yeah, Dungeons crawlers have been using randomly generated dungeons for ages.



Nem said:

I dont think so. Randomly generated content and content manually designed differ greatly in quality.


But dwarf fortress is high quality, or so I've heard. Those types of games would be completely possible.

 

It's a different type of game, but that doesn't mean it's lower quality.



Game Boy  master race

Generators have been underestimated for so many years, people rarely have taken advantage of it or tried pushing it's limits, If people create custom engine generators to achieve what they want with a game, who to say the result would be bad? It can be good for all we know. Using the past as a milage point to decide the maximum potential of something, that have never been properly used or tweaked, it's the same situation as Bitmaps in the 80s, People thought it would last forever, and they was blown away by polygon 3D in the 90s. A game engine will do what it is designed to do. The graphics doesn't have to be top notch, maybe not for a lot of years, but think about the experience with VR, on First person MMORPG games created by Pre-designed Generators. The size and the fun. I see Generators as a untapped marked, cause people have been using it for small stuff, they have never really had any big ambitions for it



 

PSN: Opticstrike90
Steam: opticstrike90

I don't understand what you mean by "game generator".



Baryonyx said:

it's a blind shot in the dark, but people in the 80s had a hard time to believe there would ever be any other forms of games then 2D Bitmap games and then we all was blown away by 3D polygon games.

Only the ignorant ones. Polygon based games have a long history and it was only a matter of time that computer hardware gets special chips for this kind of graphics.


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