What do you mean by game generators?
The original rogue like was already such a thing.
Strategy games have always had procedurally generated maps.
The original Elite and Elite dangerous now have a huge procedurally generated universe.
GT5 procedurally generated tracks based on a couple parameters you can put in.
It's everywhere in 2D games, Spelunky, FTL, Binding of Isaac.
Left 4 dead had it's AI director to change the course of the game.
It's nothing new. It's as old as using the random number generator to generate levels.
And as current as procedurally blending animations and generating unique textures.
The time of pre-rendering every possible texture and animation pose is already long gone.
Procedural generation has nothing to do with how fast a game runs either.
Minecraft suffers a lot of slow down on the ps4... DC runs buttery smooth.







