I'm talking about games where some kind of "cutscene" plays that removes you from the normal game controls, and then a message pops up that says "press X" or something, and you have to do it quickly or fail your current task/die. Is there anything else in video gaming that's more immersion-breaking than the game telling you exactly what to do? Imagine you're trying to slay a monstrous dragon, you climb up onto its neck and prepare to plunge your sword into the base of its skull, and a huge floating message appears in front of you that says "Press X" (if you prefer, a loud booming voice can say it instead).
Also, I thought games were supposed to be about skill. You learn the controls and then use them to position your character and wait for the right moment to attack the boss's weak point for maximum damage. Not the game moving your character for you, then announcing "THIS IS THE RIGHT MOMENT, PRESS THIS BUTTON TO WIN." That relegates the player to the same mental level as a 2-year-old trying to figure out that the round peg goes into the round hole.
Games I've played recently that are guilty of treating me like a 2-year-old and ruining any sense of immersion I may have had:
Resident Evil 4
Resident Evil Umbrella Chronicles
God of War
Final Fantasy VIII (the train mission)











LEAGUE


