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Forums - Nintendo - Nintendo going mobile was NOT their most important announcement.

In a best case scenario, that's how things play out and I agree this is Nintendo's ultimate end game here. Mobile isn't about pushing for huge profit,it's about audience expansion, and the network platform is about audience retention: something Nintendo have struggled with since the SNES.

If this works, DeNA will become a subsidiary of Nintendo within a few years.



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OP - yeah, I think you're on the right track with this. This is pretty much the direction I'm expecting Nintendo to be moving in.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

DanneSandin said:
Tachikoma said:

To be fair, I did tell you about the mobile thing over 6 months ago.

You told me a year ago that Nintendo and Sony were teaming up to make a smartphone... 

Fucking Tamron man, when he gets back here I'm going to cut off his balls.

He gets TOO much enjoyment out of trolling you.



Your point has one big flaw. You can't put an app on the App Store that is, in itself, another app store. First, you can't install apps directly from another app on iOS (on Android you can, if the user manually sets the setting to allow doing so). Second, Apple refuses apps that sells goods that are being sold in any other app included on iOS (games, apps, music, etc).

On Google Play (and the App Store), you couldn't put an app and just allow people that have the Nintendo app to download it, since the only filtering option is by devices. What you could do, it to create a framework like PS Mobile and run the games inside it. The you could create what you are proposing. However, that still leaves you out of iOS since there the problem isn't just technical, but an App Store politic. PS Mobile wasn't available for iOS, most likely by this reason.

I also don't see how putting all your apps inside another one is good. Because you are basically removing them from Google Play and App Store, leaving them out of the search mechanism and from a SEO standpoint, that's just stupid (yes, PS Mobile on Android was stupid and that's why it's dead now). Downloading an app is simple like> open Google Play/App Store, search for it, download it. Adding an extra step will just get you less downloads. It's easier to just add a mandatory NNID login to the apps and a button to see other Nintendo apps there. However, making the guy create a NNID just to play a game also will drive people away. In the mobile market, people want instant gratification. You would be surprise at how easy it to turn an user down.

Despite how creating an accounting system that isn't tied to hardware and allowing cloud save, cross-buy and cross-save is good, you are assuming that these things will set the world on fire even if they are available on all competing platforms right now.

In the end, the image you posted just indicates that:
- They will have a separate handheld and home console system.
- They will have a Nintendo app and games for smartphones.
- They will have an unified account system that isn't tied to hardware.
- Probably a lot of cloud services.
Why isn't this a revolution? Because PSN and Live are doing this for years. If you get any combination of PS3/4/Vita, you already used all of the above.



torok said:
Your point has one big flaw. You can't put an app on the App Store that is, in itself, another app store. First, you can't install apps directly from another app on iOS (on Android you can, if the user manually sets the setting to allow doing so). Second, Apple refuses apps that sells goods that are being sold in any other app included on iOS (games, apps, music, etc).

On Google Play (and the App Store), you couldn't put an app and just allow people that have the Nintendo app to download it, since the only filtering option is by devices. What you could do, it to create a framework like PS Mobile and run the games inside it. The you could create what you are proposing. However, that still leaves you out of iOS since there the problem isn't just technical, but an App Store politic. PS Mobile wasn't available for iOS, most likely by this reason.

I also don't see how putting all your apps inside another one is good. Because you are basically removing them from Google Play and App Store, leaving them out of the search mechanism and from a SEO standpoint, that's just stupid (yes, PS Mobile on Android was stupid and that's why it's dead now). Downloading an app is simple like> open Google Play/App Store, search for it, download it. Adding an extra step will just get you less downloads. It's easier to just add a mandatory NNID login to the apps and a button to see other Nintendo apps there. However, making the guy create a NNID just to play a game also will drive people away. In the mobile market, people want instant gratification. You would be surprise at how easy it to turn an user down.

Despite how creating an accounting system that isn't tied to hardware and allowing cloud save, cross-buy and cross-save is good, you are assuming that these things will set the world on fire even if they are available on all competing platforms right now.

In the end, the image you posted just indicates that:
- They will have a separate handheld and home console system.
- They will have a Nintendo app and games for smartphones.
- They will have an unified account system that isn't tied to hardware.
- Probably a lot of cloud services.
Why isn't this a revolution? Because PSN and Live are doing this for years. If you get any combination of PS3/4/Vita, you already used all of the above.

Doesn't Steam have an app that is very similar to what OP said, in both IOs and android devices?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

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spemanig said:
OdinHades said:
I didn't read the whole thing to be quite honest, but Apple would never let something as an alternate marketplace happen. And without Apple, Nintendo will fail in mobile.

Reading some more now.


But they already do. Gree exists.

Gree just has a bunch of link to the App Store itself. If you try to sell apps without giving Apple their cut, they won't approve your app. If your app pass and they don't notice, as soon as they do they'll ban it.



Darwinianevolution said:

Doesn't Steam have an app that is very similar to what OP said, in both IOs and android devices?


But it isn't selling iOS games. If you create an app on iOS to sell console games (PSN app), sell shoes, sell virtual letters, Apple don't care. They do when you try to sell something that they are already selling, like iOS apps and games.



torok said:
Darwinianevolution said:
 

Doesn't Steam have an app that is very similar to what OP said, in both IOs and android devices?


But it isn't selling iOS games. If you create an app on iOS to sell console games (PSN app), sell shoes, sell virtual letters, Apple don't care. They do when you try to sell something that they are already selling, like iOS apps and games.

What if Nintendo tried to use a loophole? What if the Nintendo App avalible on the Apple store doesn't sell you Apps. It's just to connect to Miiverse, your Nintendo account and selling games on Nintendo hardware (no competition so far). But you can use that app to download ANOTHER app that is basically Nintendo App store. It connects with the Nintendo account and through there you can buy mobile Nintendo games. Would that work?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Darwinianevolution said:

What if Nintendo tried to use a loophole? What if the Nintendo App avalible on the Apple store doesn't sell you Apps. It's just to connect to Miiverse, your Nintendo account and selling games on Nintendo hardware (no competition so far). But you can use that app to download ANOTHER app that is basically Nintendo App store. It connects with the Nintendo account and through there you can buy mobile Nintendo games. Would that work?


No, because it isn't a technical question. Is a political question. Someone who works for Applw will effectively stop and analyse the app, deciding if it fits their politic. Even if it pass at first, it's a pretty famous app and Apple will notice latter. They can just ban the app then. Even if you just finds a loophole in the rule itself, then they will just update the politics, as they have done several times.

It's simple like that: iOS is Apple ecosystem. They don't want you to sell iOS apps or iOS in-app items. If you do, they will ban you. It does'nt have to be fair, their developer rules give them the right to ban anyone. Google is, generally, more forgiving. But they usually ban apps and accounts without reasonable explanations and, if you try to ask them to reconsider, nobody will read it anyway.



Nuvendil said:
I think the bit about drawing people to consider Nintendo platforms via promotions tied to their NNID is the key. In Japan, Nintendo is everywhere, an omnipresent gaming force that literally every knows well. They are literally everywhere and that presence greatly alleviates the need for massive ad campaigns. I think this is Nintendo's way to try and gain that presence on a wider scale. It's a clever tactic and it could very easily work.

Defining this as the final gen of Nintendo though is extremely misleading; that closing is just pure sensationalism. Generations are hardware, not software, and I am 99.9% certain that Nintendo will continue the dedicated device gens as usual. This will simply be their unified account system and marketplace, likely integrated into their (sorta) standard OS moving forward. The rest of the scheme is a side benefit of the platform and the failure to gain those benefits won't mean much, certainly won't result in them burning more severely or any of that nonsense. It will be a loss, but it isn't going to drag other things down with it. It would be an "oh well" moment, like Nintendo has had numerous times before.

according to nintendo themselves, that's 100%.