the_dengle said: It would make absolutely no sense at all for Crytek to part with CryEngine. The engine would also be practically useless to Nintendo, whose developers have never worked with it before and have no need for it.
Doesn't Crytek get pretty much all of their income from licensing their engine to other developers? Why on Earth would they sell their engine? Why on Earth would Nintendo buy it? Making a deal with Crytek -- not buying them or buying anything from them -- would make a bit more sense, but I can't imagine what kind of deal Nintendo would make, and since they instead made an 'acquisition' I'm ruling out a simple licensing deal.
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Acquiring is not necessarily the same thing as buying.
I agree that a simple "we will use your engine for some of our games" license deal wouldn't be described as "acquired". But what if it's more than that? What if it's a deal that states that Nintendo will publish all Crytek games on both Nintendo platforms and PC (requiring that a Nintendo platform must be present for each game), plus the money itself, and in return, Nintendo will use CryEngine for their games and encourage their partners to also license and use that engine? Nintendo acquires the CryEngine tech (not in the sense of owning it, but in the sense of an ongoing license), Crytek gets more opportunity to make the games they want to make while also having a steady stream of income.
Think of a broader license deal than just a deal for CryEngine itself. Given Crytek's financial woes (that, if my hypothesis is right, were dealt with due to this deal), it would benefit them to have a large swathe of developers using their engine. It would also benefit them to have an ongoing publisher deal that basically says that they can make the games they want, so long as the publisher's system is supported by them. For Crytek, that would be quite a boon. It wouldn't stop them from making games for other systems (it's not like EA will stop working with Crytek on Crysis games, for instance), but it would enable them the freedom to make any game, just so long as a Nintendo platform is supported (and it's not like Crytek are against Nintendo support, as I pointed out they had Crysis 3 running on Wii U before EA pulled the plug). For Nintendo, not only would they get a top-end engine with extensive support, but they would also ensure an ongoing stream of games and the support of a third party that has otherwise been absent on Nintendo systems.