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Forums - Nintendo - The week after: Majora's Mask 3D

I agree with most of the review, though I probably wouldn't give it a 10/10 (I have the mindset that no game is a perfect 10) but the game is still amazing with my only major gripe being the Zora controls. The side quests were fun and rewarding, the dungeons were well-designed and fun and the story has its dark moments while still having that Zelda feel and it strikes a perfect balance for me.



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I just really don't understand how 3 of the 4 dungeons are of high quality compared to most of the other 3d games, or how the side quests are particularly rewarding? Again 3 out of 4 dungeon designs seem very basic and forgettable in the game to me compared to its other 3D brethren, and quests have the same reward they always do (a bottle or an unneeded piece of heart). The only difference is you're getting a mask to get said piece of heart, but in the end the reward is still the same. That's why I'd rather a Zelda not focus on side quests as much as the main quest, because they're just not that rewarding. Unless they're gonna change the series conventions one of these days and make them more rewarding (something I really hope they're doing in Zelda U given that massive overworld).

I just think because critics have always been the most praising of OoT and the harshest on MM of the 3d Zeldas, some people automatically develop a hipster type of mentality that the opposite therefore has to be true. Not to discredit some people who really might just like MM the best, but I have to say I can't understand their reasoning for such. Seems very nostalgia/going against the trend based most of the time to me.



I got to the Great Bay Temple where PTSD kicked in and haven't done anything in the game since



PixelPerfect said:
I agree with most of the review, though I probably wouldn't give it a 10/10 (I have the mindset that no game is a perfect 10) but the game is still amazing with my only major gripe being the Zora controls. The side quests were fun and rewarding, the dungeons were well-designed and fun and the story has its dark moments while still having that Zelda feel and it strikes a perfect balance for me.

Yeah, I don't think any game is perfect, but to me a game that gets a 10 is exceptional and essential. I truly wouldn't feel right giving this game a 9. Though I understand why other people would.



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melbye said:
I got to the Great Bay Temple where PTSD kicked in and haven't done anything in the game since

Great Bay isn't that bad. :) It's easily the worst temple in the game, but personally I had more trouble with the Water Temple. *shudders*



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Skullwaker said:
melbye said:
I got to the Great Bay Temple where PTSD kicked in and haven't done anything in the game since

Great Bay isn't that bad. :) It's easily the worst temple in the game, but personally I had more trouble with the Water Temple. *shudders*

I feel like I'm the only one that had no trouble with the Water Temple.  Didn't even need a guide or anything, I just breezed through the whole thing no trouble in like 20 minutes.



PixelPerfect said:
I feel like I'm the only one that had no trouble with the Water Temple.  Didn't even need a guide or anything, I just breezed through the whole thing no trouble in like 20 minutes.

 

You fortunate soul. I don't think it lived up to the horror stories of the internet, but it was a bit confusing at times. I have worse things to say about some of TP's temples. I sucked at those.



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So you enjoyed it then?



melbye said:
I got to the Great Bay Temple where PTSD kicked in and haven't done anything in the game since

It's really not that bad. Had to look up a guide once because I didn't realize you had to freeze the octorocks to get up a higher platform, but that was it.



I love Majora's Mask on 3DS (still need to find 7 heart pieces and the biggest bomb bag).
They improved lots of stuff. The controls for all three transformations were altered and feel a lot better now. The reshuffling of some item locations is very welcome (makes it easier to collect those Zora eggs before the third dungeon) and the atmosphere on the third day with the red glowing sky is awesome.
I also love how dense the game feels: There is always something to do and it often feels meaningful. The game is packed with stuff to do and doesn't put in any fillers - Wind Waker, by comparison, was full of fillers (not only did it have lots of sailing, it even let you sail to what was supposed to be the third dungeon - and just gave you that stupid orb).
The dungeons are great. The first dungeon is very basic but the others are really good. I enjoyed Great Bay Temple, too! Finding all 15 fairies in each dungeon makes things that much more interesting. And I thoroughly enjoyed the redesigned bosses. Majora's Mask 3D feels more like a new game than a remake at some points.

I wish there was a higher difficulty setting, though. Sure the game is hard at first with only 3 hearts but it gets easy if you finish some side quests. There's, what, 7 bottles in the game? You can get a health upgrade that seals your hearts for half damage after 70% of the main quest. And the Great Fairy Sword can kill some of the mini bosses in two hits :P I refused to wear the secret mask for the final boss battle because that makes the fight way too easy - like a walk in the park (you just spam the B-button...).

I want Grezzo and Nintendo to develop a new OoT / MM like Zelda game based on their current engine. Maybe I'm blinded by nostalgia but I don't enjoy modern Zelda games as much. Majora in particular has a heavy focus on fighting and there were lots of mini bosses in OoT as well. Wind Waker just didn't feel as dense and dangerous. Twilight Princess was a lot better in my opinion but I consider Skyward Sword to be the weakest 3D Zelda game. I feel that with each iteration the series becomes less about growth and overcoming obstacles and feels more and more like a puzzle game that throws "game mechanics" at you just because.