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Forums - Nintendo - The week after: Majora's Mask 3D

EP 4: The Legend of Zelda: Majora's Mask 3D

Pros: 

Story - "What?" you may ask, "A Zelda game gets points for its story?" Yes, random ambiguous stranger, Majora's Mask does have a good story. Gone are the days of embarking on a grand journey to save Princess Zelda from the clutches of the evil Ganondorf; instead, you must defeat Skullkid, who is currently under the control of the evil Majora's Mask, before the moon crashes into the land of Termina. All in the time span of 3 days. As you heal the souls of the bosses within the four temples, you seal them into masks, thus purifying the land currently under their control. Once all four bosses are defeated, you face off against Majora's Mask in order to stop the world from being destroyed. This story is highly unconventional for the series' standards, and is easily the one that will stick with me the most.

Side Quests - Majora's Mask isn't short on side quests. In fact, it has more side quests than any other Zelda game. And all of them have substance and depth. At one moment, you may find yourself saving an old woman from a burglary at midnight. Or you could fight off aliens alongside a little girl and a horse. Or maybe you could unite an estranged couple before the moon's impact ends their lives. All of these quests feel like they have an effect on the world around you, and the consequences afterwards are evident and easily noticable by the player. I never felt like I was wasting time by doing these, and more often than not, I felt like I had an emotional connection with these characters by completing their quests. Helping them didn't feel like an obstacle towards finishing the game, but rather an essential step towards saving Termina from the clutches of Majora's Mask.

Gameplay - For the most part, the gameplay in this game is standard Zelda fare. You collect items, go through dungeons, fight bosses and enemies with your sword, open chests to find keys, etc. All of that is there. But one thing does shake everything up: the time limit. There are 72 hours in-game to finish whatever you have to do. Each game hour equals approximately one minute in real time, so the entire three-day cycle takes about an hour in real life. However, you can alter the flow of time through ocarina songs. The Inverted Song of Time slows it down fairly subtantially, rendering it perfect for dungeon undertakings. Conversely, the Song of Double Time allows you to fast forward to any hour during the current day. This one is a life saver when it comes to side quests in which you have to wait for events to occur. Speaking of side quests, the enhanced Bomber's Notebook was also an immense help. It lists each quest that you've been apart of, the characters involved, the times in which the events occur and whether you've failed or succeeded at it. I used the notebook very often during my playthrough, and I found it to be very user-friendly. There are only four main dungeons in this game, along with a few mini-dungeons scattered throughout the areas. The dungeons themselves are fairly meaty and don't feel very short, so overall I didn't feel like the game was lacking in this aspect. A vital gameplay aspect is the masks themselves. There are four transformation masks, one of which is a reward for collecting every mask in the game. Most of the masks are only useful in particular scenarios (like Kafei's mask), but others, such as the bunny hood and blast mask, can be utlized to their fullest throughout the entire adventure.

Sound - Let me just get this out of the way: the music in this game is absolutely outstanding. Seriously, I'm tempted to pull up the Milk Bar theme right now and listen to it for the remainder of this review. The songs in this game are so appropriate for their respective settings. For example, the Observatory theme sounds majestic yet highly unsettling at the same time, which makes complete sense considering that's one of the first areas you encounter in the game and it's when you're trapped in the body of a Deku Scrub. Also, I will never get Clock Town's theme out of my head. Ever. It's just a thing I must accept at this point.

Content - Overall, after completing the game 100%, my playtime clocked in at 39 hours and 30 minutes. Which is a pretty hefty sum. There's also a ton of replay value given the amount of hidden secrets, scenarios and the order in which you do things in the game can change the way you experience each quest. It's also important to note that, unlike other Zelda games, there's really no filler in this one. Every second is spent doing something meaningful, and that's something I find to be very impressive.

Graphics - The original game on the N64 doesn't look that awful today. But after looking at the 3DS version, it's very difficult to go back. All the textures and character models have been reworked around the Ocarina of Time 3D engine and the result is magnificent. The colors in this game pop, and the 3D really does enhance the experience. Even though from a technical standpoint, Majora's Mask 3D isn't exactly a marvel in terms of graphical prowess, it's still one of the most beautiful games I've ever experienced. 

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Cons:

Uhhhhh. UH. Sometimes the Zora's swimming controls were awkward? I really got nothing here, guys.

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Verdict: The Legend of Zelda: Majora's Mask 3D is not a game. It's not even a simple experience. It is art. It's something that you will play and remember for years, decades to come. It is something that game designers across the world should look at and aspire to. This game will always hold a special place in my heart, and I will never forget the magic I felt while playing it.

Graphics: 10/10

Story: 10/10

Control: 10/10

Sound: 10/10

Gameplay: 10/10

Overall: 10/10



Official Tokyo Mirage Sessions #FE Thread

                                      

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Skullwaker said:

Cons:

Uhhhhh. UH. Sometimes the Zora's swimming controls were awkward? I really got nothing here, guys.

You should have messaged me, I could have helped you out with this section.

(See me after class)



Didn't see this coming



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Note: This will probably be one of the only 10/10 scores I ever give. It's not something I give lightly. I truly feel that this game is that special.



Official Tokyo Mirage Sessions #FE Thread

                                      

Seriously though, this is a joke thread, right? It's a pretty good one. Majora's Mask graphics and sound absolutely flawless, couldn't possibly be improved one iota... this thought will help keep me entertained through my next work week. Thank you.



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the_dengle said:

Seriously though, this is a joke thread, right? It's a pretty good one. Majora's Mask graphics and sound absolutely flawless, couldn't possibly be improved one iota... this thought will help keep me entertained through my next work week. Thank you.

By this logic, no game should ever get a 10/10 because no game is entirely perfect. Not saying nothing can be improved, but just whatevers flaws that exist are so miniscule that they don't affect my overall experience to a high degree.

If you disagree, that's cool. I wouldn't insult you for your opinions.



Official Tokyo Mirage Sessions #FE Thread

                                      

RolStoppable said:

Don't like the taste of your own medicine, huh?

Having to cut bushes to replenish bombs, arrows and magic every few hours sure is a significant con...

Half of the dungeons and bosses being poorly designed is a pretty big con. They changed some of the bosses in the remake, but don't seem to have improved them... just made them bad in different ways... OP also lists lots of sidequests as a pro, doesn't think to include shorter main quest as a con? For 15 years it's been widely agreed even among the game's fans that just four dungeons is a bit of a disappointment. Of course I'm not disappointed, because more dungeons only would have prolonged my suffering.

Skullwaker said:

By this logic, no game should ever get a 10/10 because no game is entirely perfect. Not saying nothing can be improved, but just whatevers flaws that exist are so miniscule that they don't affect my overall experience to a high degree.

If you disagree, that's cool. I wouldn't insult you for your opinions.

I admit that at this point I'm laying it on a bit thick for my own amusement. Not trying to insult you, just having a bit of fun with the now-well-established knowledge that I am not a big fan of Majora's Mask.

I wouldn't rank this game's soundtrack among the top 5 Zelda games. Considering the sound quality was not improved in the remake over the N64 original, maybe I would give it a 7 or 8/10 in sound. Some songs are absolutely great (Deku Palace, Song of Healing, Milk Bar, Clock Town), but it has one of my least-favorite overworld themes in the series, and that's fatal. Would have to play the game a lot more and listen to the ost a bit to decide between 7 and 8.

The Woodfall Temple is meh and the Great Bay Temple is bleh. Likewise, their respective bosses are lame. Odolwa just thrashed all over the place in the original, and had an absolutely massive idol animation that dealt damage, which just seemed silly. There was no way to replenish your supply of arrows during the fight, even by killing his adds. The adds fall from the ceiling, just like the Gohma Larva in Ocarina, but the difference between the two is that this is a relevant detail in Ocarina where you can snipe them before they fall with the slingshot, whereas in Majora they just fall, and then you kill them, and they drop nothing. And he had that weird swarm of bats attack that didn't make any sense. Gyorg was just a stupid fight that I recall being somewhat glitchy as well, I think when I fought him I somehow stun-locked him and killed him very, very quickly with almost no effort.

I had many other problems with the game but I played it a while ago. I need to refresh my memory at some point. There are things I like as well, but the entire internet pretty much has that bit covered I think.



Side Quests - Majora's Mask isn't short on side quests. In fact, it has more side quests than any other Zelda game. And all of them have substance and depth. At one moment, you may find yourself saving an old woman from a burglary at midnight. Or you could fight off aliens alongside a little girl and a horse. Or maybe you could unite an estranged couple before the moon's impact ends their lives. All of these quests feel like they have an effect on the world around you, and the consequences afterwards are evident and easily noticable by the player. I never felt like I was wasting time by doing these, and more often than not, I felt like I had an emotional connection with these characters by completing their quests. Helping them didn't feel like an obstacle towards finishing the game, but rather an essential step towards saving Termina from the clutches of Majora's Mask.

This.
This made MM became the best zelda game for me.



I don`t know if I would give MM a perfect 10, but it is one dang good one ; ) I don`t agree with the graphics though. Polish was not given to everything in the game. Link looks great, but other characters in the game still have their N64 look, which looks weird along with Link`s refinement. It sort of sticks out. The music was good, but not perfect. Some songs are just okay. Not bad, but not quite good either. And the Zora swimming I don`t really like. I hate how fast swimming is tied to magic. When you run out, it slows movement in the water a lot. The goron rolling isn`t as bad, but took time to adjust. I liked the freedom to get into and out of roll mode, as opposed to having to press A to stop.

Either way, I love this game and am so glad to play it again. The updated bomber`s notebook is a big help too : )



 

              

Dance my pretties!

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RolStoppable said:
the_dengle said:

Seriously though, this is a joke thread, right? It's a pretty good one. Majora's Mask graphics and sound absolutely flawless, couldn't possibly be improved one iota... this thought will help keep me entertained through my next work week. Thank you.

Don't like the taste of your own medicine, huh?

Having to cut bushes to replenish bombs, arrows and magic every few hours sure is a significant con...

Can't remember having to do that much tbh. There's a bomb mask and you can just roll through Termina field as a goron to quickly get everything you need.

That said, the magic bar in ALBW is by far the best in the entire Zelda series. No need for any kind of ammo anymore. And it self replenishes (can't believe it took them this long).