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Forums - Gaming - How do you define value in a game?

How much I enjoy the experience.

That comes down to gameplay, story, graphics, characters, music, etc. to mix and determine how much I enjoy something. There is no set "game has X, it is worth Y" to me. I know my personal tastes and equate value to them.



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Obviously, we can built a list of items, and attributing points to each, until 60$ is reached:

1 - budget

2 - time to complete main quest

3 - time to complete side quests

4 - multi-player option

5 - single player campaign

6 - how many multi player maps

7 - number of different ennemies

8 - number of weapons

9 - voice acting (I guess that could go into the budget thing)

10 - replayability (some people seem to use multi-player as a short hand for re-playability, but a truly interesting game will be replayed no matter what... obviously this is an individual thing)

Obviously all this listing makes no sense, I liked Far Cry 4, spend about 65 hours on it, doing quite a few of the fetch quests, playing coop a few times... I sold it and will never go back to it... I played through The Last of Us many times over now, bought it on PS3 and PS4 and I will re-play it again, probably because the game has nothing that feels like a shore, it's simple, yet it plays slightly different each time, not because a random number generator throuw an eagle or a tiger at me when I'm about to do a stealth attack on an ennemy, but because most encouters are designed in a way that allows for imagination on how I approach it, and the story is meaningful enough to keep me interested.

I used The Last of Us, but this could have been said of most God of War games, Uncharted 2 or 3, Castlevania Symphony of the night and many many good games over the years.

 



If the game is only fun to play once, then: enjoyment - cost = value

If the game has good replayability, cost is not taken into account.


What makes you want to replay a game? Deep and engaging gameplay, giving you different options of varying risk vs reward values. A learning curve and a degree of challenge to give you a sense of accomplishment. Creative level design and use of gameplay mechanics to inspire the player into tackling things in new ways. As well as cutting-edge graphics that will put the player into a state of awe as it attempts to make progress while being distracted from the timeless, mind-blowing visuals.



Chris Hu said:
Actually sim racers are number #1 when it comes to value for the money.


Could you please explain why?

I am a fan of sim racers, played forza 5/H2, and I'm about to pre order PCars for the PS4, but  just wondered what makes them No.1?



PS, PS2, Gameboy Advance, PS3, PSP, PS4, Xbox One

With a calculator

I have one handy right next to my PS4

Length in hours - minutes spent not touching a button + time spent praising it on internet forums - time spent cleaning up trophies or collectibles = x, the number of 80+ meta reviews X the number of positive threads about it on GAF and Reddit = y. Bragging rights potential (improvised on the spot) and sales (in Millions) = z.

x X y X z = the end result



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beeje13 said:
Chris Hu said:
Actually sim racers are number #1 when it comes to value for the money.


Could you please explain why?

I am a fan of sim racers, played forza 5/H2, and I'm about to pre order PCars for the PS4, but  just wondered what makes them No.1?


They pretty much offer a endless amount of playtime as long as they have a lot of content.  Even though Forza 5 was a rushed launch game with a lot less content the Forza 4 to get all the achievements and unlock all the badges it still takes hundreds of hours to complete that being said I somewhat lost interest in it and Forza 4 is still my prefered sim racer of choice.  As for Horizon 2 I'm closing in on 200 hours played and could easily play it another 100 hours even though I'm pretty close to having all the cars in the game.



I rate a game purely on how much I enjoy playing it.



Enjoyment and length.



Depends on its price.



1. How much play time I will get out of it.
2. Cost.