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Forums - Gaming Discussion - Sega charged $22 per month to play online for the Dreamcast. Where was the outcry back then?

SegaNet was Sega's attempt at offering an ISP for gamers to play online. It's not really comparable to Gold/PS+. It was primarily an ISP, which is why the cost was so much higher. However, after SegaNet ceased to exist, Sega did radically change their online policies and the games then became pay to play online. That fee, IIRC, was $10 a month.

Yes, you could have bought a game with online play free out of the box, and then months later a monthly fee was required to play the game. But even shadier than that, when SegaNet went under, Sega sold all those customers accounts and contracts to Earthlink, the shittiest ISP that was around back then.

Some people complained, but for the most part, no one cared. Just like with this whole XBL PC thing. It's just something some people on the Internet will bitch about, but most people understand. Remember, if the forums on the Internets were a representation of how the average person thinks, CoD would sell like 59 copies a year.



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I don't recall paying for online when I played PSO for a few months.



Ruler said:
czecherychestnut said:
Sega.Net was also an internet provider, you didn't need to pay a separate fee for your ISP, Sega WAS your ISP. So overall, a massive difference to xbox live and PSN.


even if true which i doubt it is, its still too expensive. Internet there where i live costs 10 bucks. Ad 5 or 6 and its still cheaper and a lot faster.

It was true,  the idea was that if you use sega net as your isp the ping would be lower since youre connected directly to their servers,  if you already had a dialup account with another isp you didnt have to pay a thing.
This was the day of dialup 56k, and the account had unlimited game-bandwidth use if you went with sega net,  which was a big thing back then. 

The pricing wasnt that high for a monthly isp service either,  most people in the US and UK were paying by the minute of usage on their isp,  in the uk that was commonly 2p per minute,  so an hour online was £1.60, 10 hours,  £16 (about $25 by the conversion rate at the time. 
So you could pay $22 for a month online playing games,  or about 7 1/2 hours from a normal isp. 

Something tells me you didnt put much thought/research in before making the thread



I'm a little confused if someone can clarify what is going on here I can't seem to find the info i'm looking for online. I'm positive i didn't pay anything to play the dreamcast online (and i'm not the only one here saying this). I'm pretty sure I used my MSN dial up to connect I don't remember signing up for anything new and certainly not paying for it.

I'm in the US.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

Tachikoma said:
Ruler said:


even if true which i doubt it is, its still too expensive. Internet there where i live costs 10 bucks. Ad 5 or 6 and its still cheaper and a lot faster.

It was true,  the idea was that if you use sega net as your isp the ping would be lower since youre connected directly to their servers,  if you already had a dialup account with another isp you didnt have to pay a thing.

well i guess you answered my question.  This whole thread seemed kind of silly because i played online for at least a year and never paid a dime.  



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

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This thread is fail. I had Sega Net, it was an ISP. You didn't need it to play Dreamcast games online.



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Ruler said:
Platina said:

Mainly because online was not as popular as it is now..

..and it was Sega's last console


xbox live started just some months later when seganet went offline and was 6$/€ per month 

Xbox Live started 2 years after SegaNet, and was an internet based service, SegaNet was an internet provider service.

There is a huge difference.



Ruler said:
Samus Aran said:

Yeah, MS made bank from the original xbox. /s


it failed but because of expensive hardware which they dropped down to compete with the ps2, xbox hardware was more expensive as the console was made almost like a pre built from wallmart etc. instead being carefully designed and devoloped like the ps2 or gamecube 

Xbox was the technically superior machine. Games that took advantage of Xbox looked a generation ahead of PS2.

PS2 was a mess, they should have put used better GPU. God of War is one of few PS2 games that don't look like garbage.



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It was something completely new, they had no competition (in the online field), a lot less people used it compared to today's online services and Sega really needed the money. Money also had more value back then. Everything with gaming was more expensive, but the dollar value was also there to support it. Also, I want to address some of the history revisionists here. Here's the truth about Dreamcast.

First of all it was not piece of junk hardware. It had very good technology for it's time and developers loved it because of how easy it was for game development. It was meant to be everything that the Sega Saturn wasn't. A DVD drive was not included because Sega simply could not afford it. They wanted to include it and were ell aware of the consequences of not having it but they didn't have a choice. They also (rightly) figured that GD rooms would be fine for a while because it would be years before developers would actually need most of the storage that DVD's provided. From it's VMU to the built in online connection, Dreamcast was way ahead of it's time. Ironically, the PS2, which had a lot more financial backing was a piece of junk and developers hated it. Had it not been for Sony's success with the PS1, most developers would have chosen the Dreamcast or GameCube as their system of choice.

Secondly, the library that Dreamcast had in it's short lifespan was nothing short of phenomenal. Unlike the systems nowadays where mediocre launch titles are the norm, Dreamcast had a good number of high quality launch titles and throughout 2000, the system had a constant flow of quality software, both exclusive and multiplatform. The 2000 holidays had one of the best lineup of games anybody could hope to have in terms of the number of releases, the amount of quality releases and when compared to the competition which consisted of the PS2 and it's mediocre launch titles, the PS1 with it's last big year of a few quality releases, and the N64 which had good holiday releases like Zelda: Majora's Mask, Banjo-Toole, and WWF: No Mercy, but unlike dreamcast, there wasn't a large number of quality games. Yes, many of Dreamcast's exclusive games were ported to other systems, but that was AFTER the Dreamcast was discontinued. Even when it was discontinued, it went out with good game releases.

As far as Dreamcast's online service was concerned, it was amazing for it's time and it didn't bomb. A lot of players supported it given the number of people who owned the system and there was a lot of hype behind it. Also, it was years in the making. Since the Genesis, Sega had been experimenting with online to a degree. It was something they eventually had to do. Years of Experimenting nearly paid off.

The truth is Dreamcast was pretty much doomed even before it was released. Due to the failure of Sega Saturn, Sega was going broke and they decided make one last $600 million dollar investment into the Dreamcast knowing that it would most likely be their last game system. Dreamcast didn't fail because of marketing since the marketing for the system was great. It didn't fail because hardware sales were bad or because software sales were bad. It didn't fail because it's online service bombed. It didn't fail because of pirated software. It failed because the system didn't do good enough within the amount of time that they had. It failed because the financial backing wasn't there. If Sega had the finances Nintendo had, they could have kept the system going and maybe after another year, they might have turned a profit from it and had a healthy business. 10 million customers in 2 years was a pretty strong user base , especially back then. And who knows, if Dreamcast had been a more viable business venture, maybe Microsoft would have held off on the Xbox just a little longer.



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Mr Puggsly said:
Ruler said:
Samus Aran said:

Yeah, MS made bank from the original xbox. /s


it failed but because of expensive hardware which they dropped down to compete with the ps2, xbox hardware was more expensive as the console was made almost like a pre built from wallmart etc. instead being carefully designed and devoloped like the ps2 or gamecube 

Xbox was the technically superior machine. Games that took advantage of Xbox looked a generation ahead of PS2.

PS2 was a mess, they should have put used better GPU. God of War is one of few PS2 games that don't look like garbage.

Not really shadows of the collossus, silent hill 3 and metal gear solid 3 looked better than 80% of xbox games.  Didnt deny that xbox was stronger just that was a lot more expensive to produce and part of the reasons why it was affordable for people to choose is because MS gave you a huge discount.

In europe the xbox came out in march 2002 at a launch price of 480€ which was 70% more expensive than the US price, they dropped it to 250€ in the same year in autumn. So MS tried europeans to suck up the real price which was no where as competive as the ps2.