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Forums - Microsoft Discussion - Phil Spencer Live: Announced: 20% boost for PC not XBO (Microsoft confirmed) | Elite Dangerous Xbox One Console Debute | Gigantic Xbox One/W10 | XBO/10 Optional Cross-Buy | Unreal Tournament DX12 stre

Update: The show is over. I have included the highlights.

 

  • Announcements: Elite Dangerous to make its Console Debute on the Xbox One
  • "Announcing a partnership to release Elite: Dangerous on Xbox this summer. It’s a spaceflight sim that’s going to be making its console debut on the Xbox One." 
  • "Microsoft wants games to be the biggest category on the Windows Store going forward....Right now, the Windows 8 store isn’t driving a lot of revenue."
  • Basically we are looking at the current windows 8/windows mobile setup expande to include 10/Xbox One.
  • "They will allow developers the option for cross-buy and cross-play for Xbox One/Windows 10"
  • "Over the next 12 months, there’s going to be a staged rollout of all the Xbox Live features to various endpoints."
  • Unreal Tournament being streamed using DX12.
    Youtube version: Removed (will look for a replacement)
  • "DirectX 12 also brings big performance improvements across both CPU and GPU. Up to 50 percent CPU usage improvements."
  • Direct X 12 provides 20% GPU boost only applies to the PC (Confirmed by Microsoft). Phil has said we won't see a difference on Xbox One, and he never mentioned the boost applied to the Xbox One platform.
    Update 2: The 20% boost has been confirmed to be for the PC.
    "DirectX 12: DirectX 12 enables PC developers to have a new level of power and control and is a single API developers can access across Windows devices. As shown with Fable Legends running on Unreal Engine 4, there has been a 20% improvement in performance. And as announced today, Epic is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which sets a new bar for visual fidelity in PC gaming." 
    Source: http://news.xbox.com/2015/03/xbox-gdc-2015

    Update: Due to a misunderstanding caused by an interruption in the livestream, the original article mentioned that the 20% GPU improvement was on Xbox One, but Spencer did not actually explicitly mention a platform.
  • "We may be seeing a return of Battletoads"
  • Optional shared saves between Xbox One/Windows 10 announced
  • Gigantic (Moba) announced for Xbox One and Windows 10:
    Watch trailer: https://www.youtube.com/watch?v=IJCAKJ9fz4I#t=33

  • Wireless Controller will be coming to PC
  • Shovel Knights to include appearance from Battletoads

 


Source: http://www.geekwire.com/2015/live-from-gdc-microsofts-phil-spencer-on-windows-10-and-the-future-of-games/

Watch the event: http://meerkatapp.co/geoffkeighley/27461bee-aa7f-4500-bc23-4bdb0c73c499




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"Sign in with twitter" Ahahahahahahahahahahahahahahahahahahaha NO.



Richmyster6907 said:
"Sign in with twitter" Ahahahahahahahahahahahahahahahahahahaha NO.


If you find a better alternative I'll include it in the OP.



Xbone has E.D.....LOL I couldn't resist.



Check out my Gaming Website www.LiveLootLevel.com View my game blog, read some reviews, and leave a comment with your thoughts. Thanks for taking the time guys.

This cross buy thing looks like more Xbox exclusives will be heading to Windows 10 pcs during this year.



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Imo, if they really want to push the windows store on PC, bring MCC to windows after Halo 5 comes out and make it windows store exclusive! Yes, there will be a lot of rage from PC gamers but it will work in the end



             

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This was a great showing! I really like the direction Microsoft is taking with Windows 10/Xbox One. I am glad to see Cross-buy coming to Microsoft platforms.

I also appreciate that these changes will provide indies under ID@Xbox developed with 20% more power.



EDIT: I think i read your post wrong



Dat 20% Performance Boost though! Secret Sauce revealed!



             

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Captain_Yuri said:
Dat 20% Performance Boost though! Secret Sauce revealed!


For indie games that use the free middleware (yes) they are the only ones who use id@xbox, AAA developers use more challenging and optimized methods that will still provide better performance. Generally indies use unoptimized engines, so this should be a big help for the indie scene.

Mantle itself provides better performance than D12, and you can bet that AAA developers go deeper than Mantle.