Well see how many disagree when we see the sales


| theprof00 said: Well see how many disagree when we see the sales |
Sales doesnt = great game
If people want to judge it based off sales, then they'll have to discount week 1's sales and pay attention to the weeks after see how much(if any) it drops off due to word of mouth
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

| Samus Aran said: It's an average game, so when so many people defend it there's obviously going to be backlash. This game has gotten far more attention than it deserves. And that's both the fault of the "haters" and "lovers". It seems there are a lot of people out there who only love it because it's on a Sony platform and vice versa (hate it because it's on a Sony platform). Ready at Dawn should stick to handhelds. Maybe Nintendo should hire them to make a game/remake. They might learn a thing or two. |
you hit the nail on the head right there. I think there are badnwagon haters towards this game, but at the same time,there are bandwagon defenders of it too. It's one of those things where both sides are making the legit people who dislike the game and legit people who like the game,look bad D:
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

$60 for six hours with no multiplayer. That turned heads in addition to the whole "we make games, we can't get around that" bit.
RaD's PR was just not good.
The idea that heavy rain can get an 87 and this get a mid 60 score is beyond me.
I understand that there are people who are looking to critique it constructively, but i also remember all the people out there who said journey was lacking too. So whatever to those kind of people.


| theprof00 said: The idea that heavy rain can get an 87 and this get a mid 60 score is beyond me |
To be honest here, The Order lacks choices, deaths, different branching conversations and Norman Jayden. So it's no wonder it doesn't reach 87.
What I find the most surprising is that some people took more than 6-7 hours to finish this game. Unless you really stand and look at every single little item, and fall asleep during some chapters and forget to press a button, I find it impossible that you can play it for 10 hours. The cutscenes last what they last, and unless someone is an attrocious player that takes 50 tries to sneak up to 5 guards walking in a perfectly predictable pattern, or one cannot time a predictable head sticking out of the cover every 3 seconds, the gameplay cannot be stretched that far.
It just seems to me that people somehow will themselves into liking this game regardless of all the shortcomings, with gameplay actually being the least of its problems.
I really wanted to like it, but it is not enough to have good graphics and voice acting tacked onto a predictable and pedestrian Syfy-channel caliber story that plays out as if someone lost a quarter of the script along the way.
As for the OP, since you haven't finished the game yet, you'll actually realize what I wrote after you get disappointed expecting 3-4 more hours. You are much closer to the end. Of course, it could have taken 3-4 hours of a well written story, sadly it's just another brief stretch in which they are trying to set up the sequel.
Wright said:
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and it doesnt have Press X to Jason
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

I don't understand people that rush through a game like this. I like to get immersed in the world, check out everything there is to see. I've only reached chapter 4 so far. Only complaint is not being able to zoom in on the news articles, they're not easy to read.
It got an unjust amount of hate because it was Sony exclusive. People hated it for totally made up reasons.
1. It was not overhyped as it had more negative publicity than positive.
2. It was not misleading as far as marketing goes. They said it would be cinematic and all that.
3. Black bars are a problem? I didn't notice them after the opening cutscene.