curl-6 said:
Twilord said:
Really? As a designer myself I felt like it'd be the most complicated on Nintendo's line-up to get right, atleast since they revealed the depth they're taking it too.
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What about it would be complicated? There's no complex AI, physics, or graphics, almost all the assets already exist...
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I just feel like they've dug themselves a hole by making it so that different object combinations create new objects, and the amount of variety in level designs we've seen come out of the latest trailers is alarmingly indepth; maybe I am overestimating things because I see it with a design bias so maybe I am underestimating the value of pre-existant resources from a development stand point but designing stuff around the idea that users can design their own stuff while making it intuitive and flexible is really freaking hard.
Personally I'd feel more confident working on a massive RPG than on Mario Maker, based on my own design experience. Granted I admit I could be wrong because my current game design skills in general are questionable, but I'm working on that almost everyday and am a qualified website/GUI designer.