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Forums - Nintendo - Wii USB HD dongle???

kingofwale said:
260 for Wii + 150 for upscale = $410 > PS3


Here's another one, for 50 dollars, if they enable CD and DVD playback via firmware, will you pay for it?

No, I do not ruin my consoles shelf-life doing things on them besides playing games, but that's just me.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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Eh... no, I wouldn't buy it.

Also, the hypothetical dongle would be unnecessary, seeing that Nintendo could (possibly) unlock 720p with a simple firmware upgrade.



jake_the_fake1 said:
famousringo said:
kingofwale said:
260 for Wii + 150 for upscale = $410 > PS3


Here's another one, for 50 dollars, if they enable CD and DVD playback via firmware, will you pay for it?

Nope.

Ever since I learned that using consoles as a media player can shorten the lifespan of their optical drive, I've been glad that Nintendo didn't even bother implementing multimedia capability. Better off buying a stand-alone player or a media center PC.

And I totally second TRoO's thoughts that $150 HD = 3 games, so screw HD. My Wii is hooked up to an HDTV, but I seriously don't care about pixel density.


it's not about pixel density but about image quality, and the image is only as good as the source that produces it.

Also, playing games shortans the life span of optical drives, it's just natural wear and tear that occurs becuase of the moving parts the optical drive has.


Um, yeah. And since all the hardware which is the source of the image remains the same, the image quality remains the same. The shaders are the same, the geometry is the same, the texture detail is the same. All I've gained are pixels. I'm the kind of guy who doesn't mind playing PC shooters at 640x480. Doubling the resolution doesn't do anything for me.

And why would I put extra wear on my $250 console (plus another $50 for CD/DVD playback) when I could place that wear on a $50 DVD player? Or a $30 drive in a media center PC with far more functionality than my Wii could ever have?



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

I'd won't pay more than £25 for one of these peripherals!

In addition, one shouldn't pay a premium over half of the console's standard price for improved graphics!



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fazz said:
Eh... no, I wouldn't buy it.

Also, the hypothetical dongle would be unnecessary, seeing that Nintendo could (possibly) unlock 720p with a simple firmware upgrade.

 I was under the impression that the wii's inability to output above 480p was in part because of its connection. Meaning while it may in theory be able to render in 720p it is still unable to output it. By the way even if Nintendo managed to get the wii to output 720p how many frames per second could it run at??

 



 

 

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Branko2166 said:
fazz said:
Eh... no, I wouldn't buy it.

Also, the hypothetical dongle would be unnecessary, seeing that Nintendo could (possibly) unlock 720p with a simple firmware upgrade.

I was under the impression that the wii's inability to output above 480p was in part because of its connection. Meaning while it may in theory be able to render in 720p it is still unable to output it. By the way even if Nintendo managed to get the wii to output 720p how many frames per second could it run at??


1.- Component can carry 720p.

2.- Seeing that games with very complex graphics like Mario Galaxy run at 60fps without slowdowns, I see games with that level of graphics running at least at 30fps in 720p.



fazz said:
Branko2166 said:
fazz said:
Eh... no, I wouldn't buy it.

Also, the hypothetical dongle would be unnecessary, seeing that Nintendo could (possibly) unlock 720p with a simple firmware upgrade.

I was under the impression that the wii's inability to output above 480p was in part because of its connection. Meaning while it may in theory be able to render in 720p it is still unable to output it. By the way even if Nintendo managed to get the wii to output 720p how many frames per second could it run at??


1.- Component can carry 720p.

2.- Seeing that games with very complex graphics like Mario Galaxy run at 60fps without slowdowns, I see games with that level of graphics running at least at 30fps in 720p.


 from what i've read the electronics responsible for outputing the video signal can only output 480p max, this was the same case with the gamecube. So just because the wii can use component cables does not mean it can actually output 720p, it just means it can output 480p for a cleaner image rather than in 480i on composite cables.



jake_the_fake1 said:
fazz said:
Branko2166 said:
fazz said:
Eh... no, I wouldn't buy it.

Also, the hypothetical dongle would be unnecessary, seeing that Nintendo could (possibly) unlock 720p with a simple firmware upgrade.

I was under the impression that the wii's inability to output above 480p was in part because of its connection. Meaning while it may in theory be able to render in 720p it is still unable to output it. By the way even if Nintendo managed to get the wii to output 720p how many frames per second could it run at??


1.- Component can carry 720p.

2.- Seeing that games with very complex graphics like Mario Galaxy run at 60fps without slowdowns, I see games with that level of graphics running at least at 30fps in 720p.


from what i've read the electronics responsible for outputing the video signal can only output 480p max, this was the same case with the gamecube. So just because the wii can use component cables does not mean it can actually output 720p, it just means it can output 480p for a cleaner image rather than in 480i on composite cables.


The "electronics responsible"? You mean the graphics processing unit right? In the Cube, 480p was absolute maximum because GPU could not draw frames into main memory (24MB). Also, if it ever could, it was too little and it left no room for the program itself. In the case of the Wii, the GPU can draw frames into both Memory 1 (24MB 1T) and Memory 2 (64MB GDDR3) if the framebuffer is not enough.



What's the point in upscaling it to 1080p? It'd still look horrible. And that'd push the console into the $400 range.



fazz said:
jake_the_fake1 said:
fazz said:
Branko2166 said:
fazz said:
Eh... no, I wouldn't buy it.

Also, the hypothetical dongle would be unnecessary, seeing that Nintendo could (possibly) unlock 720p with a simple firmware upgrade.

I was under the impression that the wii's inability to output above 480p was in part because of its connection. Meaning while it may in theory be able to render in 720p it is still unable to output it. By the way even if Nintendo managed to get the wii to output 720p how many frames per second could it run at??


1.- Component can carry 720p.

2.- Seeing that games with very complex graphics like Mario Galaxy run at 60fps without slowdowns, I see games with that level of graphics running at least at 30fps in 720p.


from what i've read the electronics responsible for outputing the video signal can only output 480p max, this was the same case with the gamecube. So just because the wii can use component cables does not mean it can actually output 720p, it just means it can output 480p for a cleaner image rather than in 480i on composite cables.


The "electronics responsible"? You mean the graphics processing unit right? In the Cube, 480p was absolute maximum because GPU could not draw frames into main memory (24MB). Also, if it ever could, it was too little and it left no room for the program itself. In the case of the Wii, the GPU can draw frames into both Memory 1 (24MB 1T) and Memory 2 (64MB GDDR3) if the framebuffer is not enough.


 nope not the GPU persay but the electronic that actually output the analogue signal out through AV cables, this component of the wii is the same as the gamecube and it max's out at only 480p which is why the wii can not output anything higher than 480p.

Also, the wii GPU renders to it's 2MB dedicated frame buffer (plus 1MB texture cache), and although it can also render to it's vram it will have a a significant performance hit, which is why developers just stick to rendering to it's dedicated frame buffer see as their is no benifit doing it the other way.