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Forums - Gaming - Why Souls games shouldn't have an easy or normal mode

 

What do you think about the difficulty on the souls games

I like the challenge 61 69.32%
 
i hate it... 27 30.68%
 
Total:88
rolltide101x said:
vivster said:

Please explain to me how it would ruin the game.

Lets say they make an easy mode and lets say its a big success and brings in a lot of causal gamers.

 

Now it is time to make a sequel, they will start saying "oh, that trap really wont work well in easy mode so lets do something different". Things of that nature. The fans of the series do not want the game touched. Luckily it is a Japanese game so there is no chance of them making it more casual :)

So an easy mode will not ruin the game it is implemented in but the next game?

That's such a bogus fear. Why would they even make an easy mode if they are planning to dumb down the hard mode? That doesn't make any sense. No easy mode ever will have any effect on the hard mode. I'm sure Diablo 3 players will confirm that for you.

You don't even have to change integral parts for the game to be easier. Just fiddle a bit with the parameters to make people die less frequently. This is almost no effort to implement and won't even take much time away from development.

So now that we agree that the easy mode will have no effect on any hard modes, what is there that would ruin the game?



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rolltide101x said:
KLAMarine said:
Options are never a bad thing.

You think it is ok to change a series in a pretty dramatic way even though the vast majority of its fans would be against it?

No.



vivster said:

So an easy mode will not ruin the game it is implemented in but the next game?

That's such a bogus fear. Why would they even make an easy mode if they are planning to dumb down the hard mode? That doesn't make any sense. No easy mode ever will have any effect on the hard mode. I'm sure Diablo 3 players will confirm that for you.

You don't even have to change integral parts for the game to be easier. Just fiddle a bit with the parameters to make people die less frequently. This is almost no effort to implement and won't even take much time away from development.

So now that we agree that the easy mode will have no effect on any hard modes, what is there that would ruin the game?

It would damage the game, I do not know if you are a fan of shooters but look at the change from BF2 and BFBC2 to BF3. The casuals took the series in a negative direction, even with BF4 and Hardline the game STILL is not as dynamic as the older games. 

 

In Diablo 3 to make a game easier all you have to do is tweak numbers, in Souls the level layouts would have to be tweaked. But as I said in another post it will never happen because the Japanese have more artistic intergrity. Why is it so difficult to understand that if you do not like a series to move along, you do not threatnen it for the people who already enjoy it



rolltide101x said:
KLAMarine said:
Options are never a bad thing.

You think it is ok to change a series in a pretty dramatic way even though the vast majority of its fans would be against it? The exact opposite thing is what brought us to the series in the first place.


An easy, normal, and hard mode doesn't ruin a series. Literally just alter the health bar and the number of enemies. If people are whining about more options that THEY DON'T EVEN HAVE TO DEAL WITH and will get the publishers a wider audience, they have some other issues to deal with.



RCTjunkie said:
rolltide101x said:

You think it is ok to change a series in a pretty dramatic way even though the vast majority of its fans would be against it? The exact opposite thing is what brought us to the series in the first place.


An easy, normal, and hard mode doesn't ruin a series. Literally just alter the health bar and the number of enemies. If people are whining about more options that THEY DON'T EVEN HAVE TO DEAL WITH and will get the publishers a wider audience, they have some other issues to deal with.

The layouts of the worlds would need to be changed as well, a casual is not going to want to figure out how to cross the invisibile path in the Crystal Caves.... It would take the series in a negative direction



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Anfebious said:
vivster said:
rolltide101x said:

Please explain to me how it would ruin the game when it is literally the same game + an optional new mode.

It doesn't fit the developers vision, what you get in the end is a completely different game. And that isn't fair to gamers.

Wouldn't it be in the developer's vision if they implemented it by themselves?

Do you know how many compromises developers have to make to their game that people don't know about? What if I told you that the game designers plan actually was to make the game literally so difficult that it wasn't technically possible to beat it. But then some stupid producer stepped in and said the game would have to have an ending, so they had to make it much easier. Haven't heard any outcry against making the game so easy that people can reach the end.

This is such a straw man argument. Hiding behind the proposed intentions of the creator when you know nothing about it. I think I perfectly described the real reason behind the outrage in my first post.



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rolltide101x said:
V-r0cK said:
Here's the affect on me of making the Souls games hard...

- I loved the concept and designs and gameplay so I bought the first one.
- Then because of the amount of times I kept dying and losing all my stuff it became more of an annoyance than fun from what I had initially thought about when purchasing the game.
- Then I lost interest in playing the game as it frustrates me and takes up way to much wasted time that I'd rather move on and play a game that I can actually enjoy and progress.
- Now i'll never buy another Souls games or of similar (ie Bloodborne)

The difficulty factor has lost my interest from enjoying the game. Not everybody has the luxury to enjoy it the way others do. I still love the concepts and designs of these games, but I just don't care anymore and I will never again pick up another one.

I seriously do not understand this. I know me and my friends think Dark Souls 1 and 2 were easy. 

Well here's something new you may not know about....not everybody is the same =P



V-r0cK said:
rolltide101x said:

I seriously do not understand this. I know me and my friends think Dark Souls 1 and 2 were easy. 

Well here's something new you may not know about....not everybody is the same =P

Lol, good come back :) 



RolStoppable said:
Souls games should only be available in permanent death modes. Once you die, all of your progress gets wiped out and you will have to start all over from scratch again.

I am sick of casuals ruining games for us.


Good point Rol.

One of my favorite games Diablo has something like 8 difficulties tiers and a hardcore mode with permanent death.  Having all these options never hurt the experience for me.  

To me this is like getting upset that someone uses a Game Genie back on Nintendo to beat Battletoads. Why do you care what some random stranger did to enjoy a game?



rolltide101x said:
vivster said:

So an easy mode will not ruin the game it is implemented in but the next game?

That's such a bogus fear. Why would they even make an easy mode if they are planning to dumb down the hard mode? That doesn't make any sense. No easy mode ever will have any effect on the hard mode. I'm sure Diablo 3 players will confirm that for you.

You don't even have to change integral parts for the game to be easier. Just fiddle a bit with the parameters to make people die less frequently. This is almost no effort to implement and won't even take much time away from development.

So now that we agree that the easy mode will have no effect on any hard modes, what is there that would ruin the game?

It would damage the game, I do not know if you are a fan of shooters but look at the change from BF2 and BFBC2 to BF3. The casuals took the series in a negative direction, even with BF4 and Hardline the game STILL is not as dynamic as the older games. 

 

In Diablo 3 to make a game easier all you have to do is tweak numbers, in Souls the level layouts would have to be tweaked. But as I said in another post it will never happen because the Japanese have more artistic intergrity. Why is it so difficult to understand that if you do not like a series to move along, you do not threatnen it for the people who already enjoy it

Lol, yeah I'm done^^

Generalizing so many people in one post is just amazing.

It's just funny because arguing for a game to be more exclusive is literally the same as to demanding a game to be more inclusive. The difference is just that I'm not demanding it while you are.

In the end it's up to the developer to decide what he wants. Though making something deliberately exclusive will always have a worse ring than making something deliberately inclusive.



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