Soundwave said:
Dusk said: Target everyone. |
I think this is the type of thing that gets Nintendo trouble.
"Target everyone" just doesn't give a product any direction or focus. And consumers feel that too.
Apple for example, lots of kids want Apple products. Badly. But does Apple make any design or marketing decisions specifically for kids? Not really.
They know they are an upmarket, premium product. And that image immediately resonates with consumers. Whereas lets look at a product "for everyone" -- the Wii U. It tries to do ten different things with no real cohesive sense of identity or brand market.
There's a saying I like it goes something like this "pick one side of the street to walk on, if you walk in the middle of the street, you're just going to get run over".
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I get what you are saying, but by target everyone I don't mean one campaign directed at everybody. I mean multiple campaigns that are directed at each demographic. The Wii U's biggest issue to start was an entire lack of marketing and campaigning for the system. Also it had loads of hate on it for the gamepad. Not that more people have got the system it's actually, very slowly mind you, but it is picking up momentum and much of that is due to the games that interest many different demographics. I'm not sure where it came from but there seems to be a fairly strong bias against the Wii U for some reason, much of it is based on unfounded opinions.
If any system ignores any demographics they are loosing a potentially large piece of the pie, it's all a matter of garnering interest in each one.
As I said though, you do make a good point. I'm not so sure about the "adult" opinion on it though as much of the "adult" material around is actually purchased by, or for, teens. Adult interests tend to be a much wider spectrum than what is often lumped into as "adult" or "mature".