if you were the head of the next gen Wii in 2008, what decisions would you have made?
Here are mine (note: looks like a lot but I've been slowly working on this for like a week lol). Basically my goal would be to do the complete opposite of what Nintendo actually is doing.
Name and marketing
"Wii U" is a dumb name, but we'd likely be stuck with the Wii brand for a bit so I guess Super Wii would be it.
And the marketing would be priority. It's unlikely to capture the Wii phenomenon ("Wii would like to play"), but at least try to get a clever marketing campaign going on. And get it going on everywhere. Movies, Super Bowl, TV shows, internet.
Hardware
- 45 nm process
- 1 billion transistors
- POWER7 SCM, 4 active cores
- 3GHz frequency per core
- 256KB L2 cache per core
- 2.6 MB of FLR-L3 cache per core
- 16MB of PSRAM
- 28nm process
- GNC Architecture
- Engine frequency: 825Mhz
- Memory frequency: 795 MHz
- 1GB GDDR5 memory
Memory: 4GB DDRL3 LRDIMM main memory at 800Mhz
Storage: One 250GB 2.5" SATA 6 7,200rpm hard drive
Slot loading 12cm propietary optical disc (25GB per layer, up to four layers)
Other:
- SD memory card slot (supports SDHC cards)
- USB 3.0 ports (2 at front of console, 2 at rear)
- Sensor Bar power port
- AV multi out port
- HDMI 1.4 out port
- Ethernet port
- 48GHz 24-bit audio
- 64 bit audio processing
- AAC
- LPCM
- Dolby Digital 5.1
- Dolby TrueHD
- 22.2 surround sound
Retail: $349.99
This hardware is cheap to make (only cost around $370), but can reduce price real fast (for price cuts, the Wii U can't cut its price as easily because of the expensive gamepad), but most importantly can at least be near the PS4/One in terms of power. Nintendo was kind of insulting charging $349 in 2012 for 2006 hardware!
Controller
The GameCube controller is considered to be many to be the most comfortable controllers ever made, so pretty much use that as a basis but update it to today's standards. Something like this:

But with more accurate analog sticks, and better triggers.
For the gimmick, I'd focus on virtual reality. In fact, before they revealed the Wii U this is the direction I thought they'd be going. It was actually rumored for the Revolution (as Nintendo On). It'd be awesome for games like Metroid and Endless Ocean!
First/second party software
To get games out on time I'd actually train the staff on HD (Nintendo was actually unprepared for HD programming in 2012!) and get bigger teams to avoid annoying delays.
2012 line up: New Super Mario Bros. + Mario Maker (have it ready at launch), Pikmin 3 (was a launch title but Nintendo's HD programming woes came into play here), a much better version of Sing Party (like with a dance element or something - appeal to non-gamers I guess), Ocarina of Time remaster and a new IP - something like Project HAMMER
2013 line up:
- Super Mario 64 2 (a full fledged sequel to Super Mario 64 in HD, not 3D World, that is what people want)
- Wii Fit U (start promoting the "quality of life" titles, make this to where it competes with FitBit and all that, market it great)
- Donkey Kong: Tropical Freeze
- Smash Bros. (get it out ASAP with full online features)
- New IP, probably revive Sadness
- New western IP to rival Uncharted/Last of Us
- New Retro Studios IP. They have the potential to be the next Rare and Nintendo is not utilizing them right. I'd have them make either a WRPG (like Raven Blade) or a new first person shooter franchise to diversify the library - have them make the "Halo" or "Goldeneye" for the Super Wii
- Wii series games (Wii Sports 3, Wii Party, new game)
- Majora's Mask remaster
- Tomadachi Life (movie it from 3DS)
- Fantasy Life (same)
- Mario Kart 8
- Splatoon
- Yoshi's Wooly World
- Star Fox
- The Legend of Zelda - but NO ridiculous art styles. Something like the E3 2011 demo. Most gamers want that type of art style and it's so HHNNNNGGGG
- Mario Party 10
- New Shigeru Miyamoto IP. A swan song
- Xenoblade Chronicles X
- A new IP from a western dev, something like Eight Days
- Another IP from a western dev, like Project Offset
- Full featured Pokemon MMORPG - could be a MASSIVE hit, appeal to many people...
- Animal Crossing
- Fire Emblem
- Super Mario 3D World (for Mario's 30th anniversary)
- Retro Studios new IP or sequel
- Another western IP, something like that old BC game for Xbox
- Kid Icarus game but with the new Zelda art style (it'd fit Kid Icarus)
- F-Zero
- Something similar to the cancelled Rare game Urchin
- Metroid Prime VR
- Wind Waker remaster
- Sunset Overdrive: Mainly to diversify the library
- Titanfall: Before EA gets it. One of the reasons it didn't have single player was cause of EA. Could have been the next big franchise!
- Rise of Tomb Raider: Mainly to compete with Uncharted but I think Microsoft has this down on lock
- Kingdom Hearts III: Final Fantasy XV was offered to Sony for exclusitivity but Sony couldn't afford it. But instead of paying for that, co-develop and pay for Kingdom Hearts III which would fit a Nintendo console nicely
- Obsidian IP - a new one, something to compete with Fallout and Elder Scrolls. WRPGs are hugely popular (even more popular than JRPGs now!) so this would help
- Level 5 IP - for obvious reasons
- Street Fighter V
- Mega Man Legends 3
- Another Ubisoft game
- Project Cars - rebrand it and have it be Nintendo's Forza/GT
- Online matchmaking
- Up to 100 friends
- Text messaging
- Complete access to Nintendo store
- Unlimited friends list
- Game discounts
- Smartmatch system (match with people with similar reputation, language, skill set, etc. etc.)
- Better connections and faster downloads
- Ability to categorize and tag friends
- Up to 12 accounts
- Ability to change name for free for once a year
- Cloud storage
- Voice messaging and party chat


























