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Forums - Gaming - A non-platformer genre for an Amiibo-fuelled game.

I think the initial Mario 3D World idea is dead-on. And it could free up Mario to then go back to a more Galaxy-64 ish style. It would also speed up development considerably to use an existing engines. It's a gorgeous looking engine too.

Amiibo Universe

- Runs off Mario 3D World engine, 60 fps, developed by EAD Tokyo
- 4-player main story mode
- 4-player multiplayer "arena battle" mode
- Online play
- 40-50 stages initially, based on several different IP
- Mario, Peach, Toad, Luigi, Link, DK, Pikachu, Samus, Fox, Sonic, Pitt, Marth, Villager as initially playable characters.
- Amiibo Universe has a corresponding anime series, done by the same people who did the Kid Icarus ones.

- Other characters will come online in "waves" as time goes on with new stages and other unlockables. 



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Soundwave said:

I think the initial Mario 3D World idea is dead-on. And it could free up Mario to then go back to a more Galaxy-64 ish style. It would also speed up development considerably to use an existing engines. It's a gorgeous looking engine too.

Amiibo Universe

- Runs off Mario 3D World engine, 60 fps, developed by EAD Tokyo
- 4-player main story mode
- 4-player multiplayer "arena battle" mode
- Online play
- 40-50 stages initially, based on several different IP
- Mario, Peach, Toad, Luigi, Link, DK, Pikachu, Samus, Fox, Sonic, Pitt, Marth, Villager as initially playable characters.
- Amiibo Universe has a corresponding anime series, done by the same people who did the Kid Icarus ones.

- Other characters will come online in "waves" as time goes on with new stages and other unlockables. 

 

You mean as in its own brand ones? 

 

Also alot of us tend to agree on 3D World as the best basis for it, the goal here is to envision an alternative option

 

Darwinianevolution said:
Twilord said:
Darwinianevolution said:
Twilord said:
Darwinianevolution said:
Twilord said:
Darwinianevolution said:
Maybe a RPG sand-box game, with a giant world to explore. Every Amiibo added opens a new region to discover and travel too, with its own missions, rewards and playable characters.


How giant? I struggle to imagine Xenoblade X as a world size for it. Though have continent sized areas for every franchise covered by Amiibo...

They don't need to be gigantic areas: Maybe you discover a zone the size of a city on GTA III for every franchise you unlock (all Mario themed amiibos unlock the same area, per example).

That could be pretty cool. Any idea what RPG you'd want it to be comparable to in terms of gameplay?

Maybe something like the Lego games. Maybe adding elements of other games depending on the area (Turn base fights in the Fire Emblem or Pokemon area, platform in Mario or DK area, racing on Captain Falcon or Sonic...).



To be honest, I feel like that would contradict Nintendo's design philosophy as I've come to understand it. - Usually don't they prefer to expand out from one singular base formula per game?

Yes, but I assume if someone buys an Amiibo its because they like the franchise it's based on. Thus, they would preffer a similar gameplay style. 


That does make sense. But I feel like making a massive 'Nintendo-World' Amiibo fueled open-world sequel to Nintendoland, even in a smaller size, would be harder than even Xenoblade and Zelda. That said I do like the idea.