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Forums - PC - AMD APUs see significant performance gains from DirectX 12

X1 already has a custom, unique API so to get the high performance it will use that rather than dx12. HOWEVER i'm sure that some of the new features of dx12 will be shared with the X1 API , such as tiled resources, if I remember correctly.

And meanwhile SCE software engineers, team ICE and Razor team are sat twiddling their thumbs doing nothing. Or not.



PS, PS2, Gameboy Advance, PS3, PSP, PS4, Xbox One

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beeje13 said:


And meanwhile SCE software engineers, team ICE and Razor team are sat twiddling their thumbs doing nothing. Or not.

Where did you get that? I bet you are an insider from team ICE,



Just using a bit of sarcasm to show that just because Sony don't hype/trumpet/publish/leak their API/drivers/dev tools, doesn't mean they aren't constantly evolving them.



PS, PS2, Gameboy Advance, PS3, PSP, PS4, Xbox One

JazzB1987 said:

Kinda off topic but when I consider how:

PS4 and XBO are outdated yet the main focus for game development. (PC gets ports again. I know newgen is basically PC tech)
DirectX 12 and mantle help CPUs alot
We finally get good multicore support.


How are the chances that a CPU that handled PS360 games ported to PC (Skyrim, SleepingDogs etc) with 25-33fps will be able to play new gen titles with okayish framerate (30fps)?

Should a Intel C2Q q9300/q6600 or AMD AthlonII X4 640/Phenom X4 945 be fine for the most part?
I mean a C2Q q9300 dropped had problems keeping the framerate at 30fps in skyrim but a Intel C2D E8400 never had that problem. Skyrim never made use of the 4 cores and profited from the C2D's higher clock speed (C2D=2x3.0 vs C2Q=4x2.5)

It's difficult to say considering a few developers have released "minimum" specs that are way above the actual minimum or even recommended specs. I get the feeling some of the hardware manufacturers are paying them to over-inflate their specs although that's total speculation on my part.

Anyway, check: http://www.systemrequirementslab.com/cyri