yes.
not exactly the same audience they had on wii, but they can achieve million of people with this new business.
yes.
not exactly the same audience they had on wii, but they can achieve million of people with this new business.
zorg1000 said:
I'm not really sure what u mean. U think the entire point of QOL is gaming? |
His point is that if this crowd only comes for a specific function it won't buy any games, which is the life blood of Nintendo. So no matter how many people would come to Nintendo for that one fitness app it would be ultimately pointless and maybe even a loss on Nintendo's part.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
No, if they are not able to make a Steve Jobs magical touch to their device, they are way too late to the market.

http://www.knowyourmobile.com/wearable-technology/apple-iwatch/19775/apple-watch-release-date-specs-features-prices

Honestly, the Wii U should have had a LOT of children's educational software and that should have been a big part of the marketing, along with an extremely comprehensive parental control and scheduling system.
As for fitness, that boom is done. Most of the people I know who bought a Wii to get into shape are still fat. They thought, "hey, this will make losing weight fun," but then they realized that they still very much prefer laying on the couch and watching TV.

| zorg1000 said: Last gen, Nintendo sold nearly 100 million [...] motion-tracking device that hooks up to the TV [...] when away from home then sync them together when u get home. [...] that connects to the TV [...] Could such devices help Nintendo lure back the fitness/education crowd that they had with Wii/DS? |
Great vision. I would like to change two words in your text:
TV => mobile
home => mobile
People want things in their mobile, even kids. And as we all know Nintendo does not do mobile!
vivster said:
His point is that if this crowd only comes for a specific function it won't buy any games, which is the life blood of Nintendo. So no matter how many people would come to Nintendo for that one fitness app it would be ultimately pointless and maybe even a loss on Nintendo's part. |
But that doesn't make any sense, QoL is not directly game related so that argument doesn't really hold any weight. QoL is a line of various products focused on things like health, fitness, diet, education. They said they may incorporate gaming in a way but that's not really the goal to make these people gamers.
Things like Wii Fit & Brain Age sold amazing last generation and are now basically dead because people don't want to buy $200-300 gaming devices to be able to use them. Nintendo still wants this crowd but they know they can't use dedicated gaming devices to get them.
So like I said, a standalone device similar to Wii Fit or a tablet with an emphasis on educational software each sold for $50-70 could bring back this crowd to Nintendo.
When the herd loses its way, the shepard must kill the bull that leads them astray.
I just hope Nintendo isn't putting too many eggs in one basket, otherwise they may end up regretting it. They seem so focused on this QoL thing, but personally I just don't see it taking off.
| thismeintiel said: I just hope Nintendo isn't putting too many eggs in one basket, otherwise they may end up regretting it. They seem so focused on this QoL thing, but personally I just don't see it taking off. |
How can u say that when we know literally nothing about QoL other than the sleep tracking device?
When the herd loses its way, the shepard must kill the bull that leads them astray.
Its hard to say for sure. We're still not 100% what the device is capable of or how it connects to other devices like consoles & smartphones. I feel like we need to see more of it first before we can start making predictions.
However if its cheap, accessible, and connects across many devices, I can see it doing well.
zorg1000 said:
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Could ask you and your OP the exact same question, huh?