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Forums - Gaming - Even MORE Splatoon details!!

- The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
-The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
-The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
-They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
-Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
-Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
-Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank. If there’s only 8 players, you’ll be matched together.
-While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
-Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
-No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
-They picked squids because they were the best at representing the gameplay present in the prototype.
-Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
-Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
-Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
-You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
-In the final stages of development now.
-Aiming for, more or less, a simultaneous worldwide release.
-They plan on supporting the title post-release.

Source: http://nintendoeverything.com/more-splatoon-details/



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Does any WiiU game have voice chat? Anyway I'm so Hyped for this thing. If only I had money for the console...



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Darwinianevolution said:
Does any WiiU game have voice chat? Anyway I'm so Hyped for this thing. If only I had money for the console...


Smash Bros and Mario Kart have it, but not during matches. Then again Splatoon seems more minimalist in style so maybe they can do it here...

 

I mean online tools are streamlined for shooters and the fact you're shooting the map rather than each other may make it even easier.



Darwinianevolution said:
Does any WiiU game have voice chat? Anyway I'm so Hyped for this thing. If only I had money for the console...


Splinter Cell Blacklist has voice chat during online co-op, Need for Speed does also.

zippy said:
Darwinianevolution said:
Does any WiiU game have voice chat? Anyway I'm so Hyped for this thing. If only I had money for the console...


Splinter Cell Blacklist has voice chat during online co-op, Need for Speed does also.


Off topic: how is Splinter Cell's multiplayer? A few months ago I heard it was kind broken. Cuz I have the game at home unplayed but if you tell me multiplayer works ok maybe it'll top the list of my games to play next after I finish Bayonetta.

 

On topic: I'm not worried about voice chat (though I feel for those whom this is a big deal - come on Nintendo, at least give us the option) but the game modes concern me a little bit. I wish they'd create modes with less/more players than 4. Like they said in the interview, less than 4 gives you more responsability and more than 4 is more chaotic. Well i'd like to try it in a more chaotic way and with more responsability on my shoulders. Also, don't make just turf war mode. For instance team deathmatch would be nice and the ink would also be crucial for your team to win, I mean if you don't own any turf you won't move.

I jus think this take on the shooting is so fresh and adds so many new possibilities that reducing it to 4 vs 4 turf mode isn't taking advantage of all possibilities this game has.

To be honest I'm loving the idea of this game since I first saw it, but this lack of options and modes may be a deal breaker for me. Well, I guess I'll just have to wait and see.



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Monster Hunter 3 Ultimate has voice chat. I can take it or leave it with people I don't know.



POE said:

- The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
-The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
-The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
-They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
-Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
-Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
-Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank. If there’s only 8 players, you’ll be matched together.
-While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
-Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
-No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
-They picked squids because they were the best at representing the gameplay present in the prototype.
-Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
-Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
-Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
-You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
-In the final stages of development now.
-Aiming for, more or less, a simultaneous worldwide release.
-They plan on supporting the title post-release.

Source: http://nintendoeverything.com/more-splatoon-details/


Sounds preatty good to me, im excited :)



I say, let this be Splatoon's "Smash 64" and then wait and see what Splatoon's "Melee" is.

 

I mean to say, I support getting the basics right and then evolving the franchise from there. - I still love Smash 64.



POE said:

-In the final stages of development now.
-Aiming for, more or less, a simultaneous worldwide release.
-They plan on supporting the title post-release.

Now this I like the sound of.

Honestly, my hype for Splatoon remains utterly undiminished by any of the more controversial recent info. Sure, it sounds simple, but that never stopped games like Mario Kart being great fun.



POE said:

-No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.

Voice chat with friends confirmed?