I love Destiny (Yes, it has many flaws.) and usually concur with your sentiments, so I think I'm going to have play The Order.
The great irony of the negative criticisms directed at The Order and Destiny is how much they reveal the contradictory nature of individuals who are looking for negative aspects. The Order was slammed for being too much story and too little gameplay, and Destiny was slammed for being too little story and too much gameplay. These aspects were so overemphasized that people gave them hyperbolic negative reviews (Many 0s on meta and Amazon), but no one justifiably reacted and said, "This story is amazing makes it props up the weaknesses" or "The sheer hours of gameplay you get out of the game more than makes the weak story palatable." My 850 hours+ of Destiny played make me realize that I'd have to be an ungrateful bastard not to realize that I have gotten tremendous balue out of the game, regardless of the story.
|
Well there is importance in ballance.
And Destiny was criticized for lack of content; it was literally repetative. As in you repeat the same content over and over. Without the online, it would literally be an endless "new game plus" cycle, basically. Sans what little story there is. That's worth criticizing.
I have not played The Order, but there is missed opportunity when you go too far into the cinematic route. And again, that warrants criticism. I have an issue with the fact that people seem to be implying that "achieved vission"=high score worthy. And it doesn't.
|
But let's be fair: The Order was SLAMMED for having a campaign that was too short, to the point where it's constantly mention in reviews as being a value factor (price/hours). If I did the same calculation for Destiny, it would be $0.10/hr, and many people have blown past me. The game has a weak story (I can only conclude that my character is an interplanetary, psychopathic, mass murderer, because I can't tell you why I killed all of those aliens), but the value is pretty massive. It's not really an issue of the games being unjusitfiably criticized; it's an issue of their flaws being exaggerated and overemphasized.
Case in point: Super Mario 3 is terrible, because it overemphasizes gameplay, can be beat in a few hours, the graphics are midling, and the story is flimsy and incoherent. I give it a 0.
Those are the ramblings of the insane fanboys, and they are polluting the metacritic waters.