sc94597 said: Garcian Smith said: Well, for reference, I used to own a PocketPC with a 400 MHz processor and about 96 MB RAM. Of the PPC games I played on it, it could manage graphics at about the level of a Windows PC circa-1996. (In other words, about Quake-level.) In comparison, the iPhone seems to have about the same clock speed, a little over twice the RAM, and a graphics coprocessor of unknown clockspeed. Therefore, it stands to reason that it could probably handle a bit more than that; say, around Half-Life-level. But that, of course, doesn't solve the control issue. The fact remains that there just doesn't seem to be a good way to control most games on the thing. I mean, in theory, you could probably get, say, a PS1 emulator running on it, but how would you emulate all of the buttons on a Dual Shock? |
Well they could make a stylus option like the ds' but that still doesn't solve the no button problem. Maybe they could make a expansion with buttons. |
Buttons are easy to make. It has a multi-touch display, so you simply cannibalize display space and draw some "buttons" on the screen which produce certain effects when the user touches them.
Heck, you could make a "thumbstick" by drawing a circle with a dot in the center. The position of the user's thumb relative to the dot determines the direction of movement and the distance determines the speed of movement.
It lacks tactile feedback, reduces display space, and might be less accurate than actual buttons and thumbsticks, but it should be doable.

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