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Forums - General Discussion - Apple has ALREADY released their gaming device.

Garcian Smith said:
leo-j said:
sc94597 said:
Omg the iphone has 256mbs of ram. Holy shit more than the wii.

Dam! Then its possible for some GC graphics? !!!

 

 


 Probably not. For one, the iPhone runs a tailored version of OSX that eats up a lot of processing power. For another, mobile/laptop parts tend to be stripped of many of the features of fully-functional CPUs, GPUs, RAM, and so on. And finally, the iPhone isn't optimized for gaming as most game-centric devices are, as far as the OS and hardware configurations go.

 It's likely that the iPhone could do decent 3D, but Gamecube-level is a HUGE stretch.

Though from what I've been seeing here, somewhere between PS2 and PSP graphical power is probable.

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I think the link was in this thread, but it said when it updated to 1.1.2, they unlocked 400 mhz or something like that. I could be wrong. But spore looks good, so I'd probably say that I'm right.



Entroper said:
DMeisterJ said:
The iPhone does have a 400 mHz processor. Stronger than the PSP. That means we could easily see PS2 graphics.

Not without a GPU we couldn't.


  PowerVR MBX 3D graphics co-processor That could be considered a gpu.



Entroper said:
DMeisterJ said:
The iPhone does have a 400 mHz processor. Stronger than the PSP. That means we could easily see PS2 graphics.

Not without a GPU we couldn't.


 

Apparently it has a co-processor for graphics, not surprising at all considering the level of eye candy on the system.

sc94597 said:
PowerVR MBX 3D graphics co-processor. This is the name of the co-processor.

Wait, what?  This information is where?  I was looking up iPhone specs when I posted, to be sure.



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Sam Yikin said:
Entroper said:
DMeisterJ said:
The iPhone does have a 400 mHz processor. Stronger than the PSP. That means we could easily see PS2 graphics.

Not without a GPU we couldn't.


 

Apparently it has a co-processor for graphics, not surprising at all considering the level of eye candy on the system.

 If you click the link PowerVR MBX 3D graphics co-processor. it describes the co-processors. The MBX 3D is the name of the iphones. 



Entroper said:
sc94597 said:
PowerVR MBX 3D graphics co-processor. This is the name of the co-processor.

Wait, what? This information is where? I was looking up iPhone specs when I posted, to be sure.


 Click the link wikipedia.



sc94597 said:
Entroper said:
sc94597 said:
PowerVR MBX 3D graphics co-processor. This is the name of the co-processor.

Wait, what? This information is where? I was looking up iPhone specs when I posted, to be sure.


Click the link wikipedia.


Thanks.  Your link wasn't yet edited-in at the time of my posting.  :)  The iPhone wikipedia article didn't have this information, at least not in the "hardware" section.  I see now it's in the "software" section.  Because that's exactly where I'd put information about the 3D hardware... *sigh*

OK, removing my foot from my mouth now.  Carry on.  :) 



Sam Yikin said:
Garcian Smith said:
leo-j said:
sc94597 said:
Omg the iphone has 256mbs of ram. Holy shit more than the wii.

Dam! Then its possible for some GC graphics? !!!

 

 


Probably not. For one, the iPhone runs a tailored version of OSX that eats up a lot of processing power. For another, mobile/laptop parts tend to be stripped of many of the features of fully-functional CPUs, GPUs, RAM, and so on. And finally, the iPhone isn't optimized for gaming as most game-centric devices are, as far as the OS and hardware configurations go.

It's likely that the iPhone could do decent 3D, but Gamecube-level is a HUGE stretch.

Though from what I've been seeing here, somewhere between PS2 and PSP graphical power is probable.

 Well, for reference, I used to own a PocketPC with a 400 MHz processor and about 96 MB RAM. Of the PPC games I played on it, it could manage graphics at about the level of a Windows PC circa-1996. (In other words, about Quake-level.) In comparison, the iPhone seems to have about the same clock speed, a little over twice the RAM, and a graphics coprocessor of unknown clockspeed. Therefore, it stands to reason that it could probably handle a bit more than that; say, around Half-Life-level.

But that, of course, doesn't solve the control issue. The fact remains that there just doesn't seem to be a good way to control most games on the thing. I mean, in theory, you could probably get, say, a PS1 emulator running on it, but how would you emulate all of the buttons on a Dual Shock?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Garcian Smith said:
Sam Yikin said:
Garcian Smith said:
leo-j said:
sc94597 said:
Omg the iphone has 256mbs of ram. Holy shit more than the wii.

Dam! Then its possible for some GC graphics? !!!

 

 


Probably not. For one, the iPhone runs a tailored version of OSX that eats up a lot of processing power. For another, mobile/laptop parts tend to be stripped of many of the features of fully-functional CPUs, GPUs, RAM, and so on. And finally, the iPhone isn't optimized for gaming as most game-centric devices are, as far as the OS and hardware configurations go.

It's likely that the iPhone could do decent 3D, but Gamecube-level is a HUGE stretch.

Though from what I've been seeing here, somewhere between PS2 and PSP graphical power is probable.

Well, for reference, I used to own a PocketPC with a 400 MHz processor and about 96 MB RAM. Of the PPC games I played on it, it could manage graphics at about the level of a Windows PC circa-1996. (In other words, about Quake-level.) In comparison, the iPhone seems to have about the same clock speed, a little over twice the RAM, and a graphics coprocessor of unknown clockspeed. Therefore, it stands to reason that it could probably handle a bit more than that; say, around Half-Life-level.

But that, of course, doesn't solve the control issue. The fact remains that there just doesn't seem to be a good way to control most games on the thing. I mean, in theory, you could probably get, say, a PS1 emulator running on it, but how would you emulate all of the buttons on a Dual Shock?


 Well they could make a stylus option like the ds' but that still doesn't solve the no button problem. Maybe they could make a expansion with buttons.