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Garcian Smith said:
Sam Yikin said:
Garcian Smith said:
leo-j said:
sc94597 said:
Omg the iphone has 256mbs of ram. Holy shit more than the wii.

Dam! Then its possible for some GC graphics? !!!

 

 


Probably not. For one, the iPhone runs a tailored version of OSX that eats up a lot of processing power. For another, mobile/laptop parts tend to be stripped of many of the features of fully-functional CPUs, GPUs, RAM, and so on. And finally, the iPhone isn't optimized for gaming as most game-centric devices are, as far as the OS and hardware configurations go.

It's likely that the iPhone could do decent 3D, but Gamecube-level is a HUGE stretch.

Though from what I've been seeing here, somewhere between PS2 and PSP graphical power is probable.

Well, for reference, I used to own a PocketPC with a 400 MHz processor and about 96 MB RAM. Of the PPC games I played on it, it could manage graphics at about the level of a Windows PC circa-1996. (In other words, about Quake-level.) In comparison, the iPhone seems to have about the same clock speed, a little over twice the RAM, and a graphics coprocessor of unknown clockspeed. Therefore, it stands to reason that it could probably handle a bit more than that; say, around Half-Life-level.

But that, of course, doesn't solve the control issue. The fact remains that there just doesn't seem to be a good way to control most games on the thing. I mean, in theory, you could probably get, say, a PS1 emulator running on it, but how would you emulate all of the buttons on a Dual Shock?


 Well they could make a stylus option like the ds' but that still doesn't solve the no button problem. Maybe they could make a expansion with buttons.