Garcian Smith said: Reasons why the iPhone as a gaming device will never take off:
-Device limitations. The iPhone has no face buttons or D-pad and does not accept external storage media (flash cartridges, etc.) The device also has an imprecise touchscreen which requires the use of bare hands, making precise touchscreen effects (as the DS stylus is capable of) impossible.
-Little software support. The iPhone as a gaming device will not break into the Japanese market, since it's made by an American company, and Western developers have already picked either the PSP or DS to support. Finally, Apple does not have an internal game development house, meaning they're entirely at the mercy of third parties. (As a note, no company without an internal dev studio has ever succeeded in entering either the console or handheld market.)
-Too expensive. At $400 + a yearly contract, nobody will buy it for gaming. |
iPhone is NOT a gaming device! It's a mobile phone with a lot of potential for gaming. If it doesn't do very well in the gaming sector it will have VERY little effect on the phone in the long run. Right now it's just an extension of iPod games. We'll have to wait and see if more developers follow EA and Sega's (two of the biggest publishers out there) lead in supporting it.
Like I said earlier in this thread, there's also the iPod Touch as an option, not to mention that you're getting MUCH more than games for that $400. Also, the games are download based, and with 16GB on onboard storage, lack of space will not be an issue. And I haven't seen anything regarding using external devices to expand the capabilities of the phone with the SDK, meaning that more functionality (IE Card reader/more memory) could be added on in the future.