By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - General - Apple has ALREADY released their gaming device.

leo-j said:
rocketpig said:
leo-j said:
@SAM

I have ATT, therefore the contract is no problem, you get a phone + internet anywhere you want+ itunes anywhere you want.

I also just found out you can buy a 16GB iphone for $499.99, I'll wait when its $199.99 (the 8GB) then I will purchase it.

Good luck with that. Apple usually phases out old models and replaces them with improved units, keeping the price points the same.

Your best bet would be to Craigslist a 4GB model or keep checking Apple's refurb site (though even then, there isn't much of a discount). Apple isn't going to let the iPhone dip to iPod prices anytime soon. It's not the way they operate. 


ATT always drops prices at a rapid pace, though I dont know about apple, I hope they alteast drop it to the wii's price, guess Im going to save money from now to summer(I wanted a sony walkman, but iphone is better).


 

AT&T very likely has little to no say in deciding the price of the iPhone hardware. I'm sure they really didn't want it to be $600 at launch like it was.

Around the Network
leo-j said:
rocketpig said:
leo-j said:
@SAM

I have ATT, therefore the contract is no problem, you get a phone + internet anywhere you want+ itunes anywhere you want.

I also just found out you can buy a 16GB iphone for $499.99, I'll wait when its $199.99 (the 8GB) then I will purchase it.

Good luck with that. Apple usually phases out old models and replaces them with improved units, keeping the price points the same.

Your best bet would be to Craigslist a 4GB model or keep checking Apple's refurb site (though even then, there isn't much of a discount). Apple isn't going to let the iPhone dip to iPod prices anytime soon. It's not the way they operate. 


ATT always drops prices at a rapid pace, though I dont know about apple, I hope they alteast drop it to the wii's price, guess Im going to save money from now to summer(I wanted a sony walkman, but iphone is better).


That's the thing:

AT&T doesn't control shit when it comes to the iPhone. When you buy an iPhone, you actually sign a contract stating that the AT&T employee has not opened your box in the store (LOL). You also sign a contract with Apple along with your AT&T contract.

AT&T can't even activate the phone. You have to go home and do it through iTunes. 




Or check out my new webcomic: http://selfcentent.com/

Anyway, back on topic... what does everyone think of the game potential on the iPhone? Precursor to something larger, or is this it for now for Apple?



Reasons why the iPhone as a gaming device will never take off:

-Device limitations. The iPhone has no face buttons or D-pad and does not accept external storage media (flash cartridges, etc.) The device also has a touchscreen which requires the use of bare hands, making precise touchscreen effects (as the DS stylus is capable of) impossible.

-Little software support. The iPhone as a gaming device will not break into the Japanese market, since it's made by an American company, and Western developers have already picked either the PSP or DS to support. Finally, Apple does not have an internal game development house, meaning they're entirely at the mercy of third parties. (As a note, no company without an internal dev studio has ever succeeded in entering either the console or handheld market.)

-Too expensive. At $400 + a yearly contract, nobody will buy it for gaming when the alternatives are a $130 DS or a $170 PSP, each of which have a sizable game library to their credit.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Sam Yikin said:
Anyway, back on topic... what does everyone think of the game potential on the iPhone? Precursor to something larger, or is this it for now for Apple?

I really need to know what GPU it has to determine its graphicle power, and if it has atleast 4mb of video ram. If it has a descent GPU, and Descent ram, it can produce some nice graphics maybe even as high as psp? I just hope its at most $299.99(8GB) and I will buy it somehow.



 

mM
Around the Network
Garcian Smith said:
Reasons why the iPhone as a gaming device will never take off:

-Device limitations. The iPhone has no face buttons or D-pad and does not accept external storage media (flash cartridges, etc.) The device also has an imprecise touchscreen which requires the use of bare hands, making precise touchscreen effects (as the DS stylus is capable of) impossible.

-Little software support. The iPhone as a gaming device will not break into the Japanese market, since it's made by an American company, and Western developers have already picked either the PSP or DS to support. Finally, Apple does not have an internal game development house, meaning they're entirely at the mercy of third parties. (As a note, no company without an internal dev studio has ever succeeded in entering either the console or handheld market.)

-Too expensive. At $400 + a yearly contract, nobody will buy it for gaming when the alternatives are a $130 DS or a $170 PSP, each of which have a sizable game library to their credit.

Apple doesn't want people to buy it for gaming. They want people to buy it, period.

If the thing gets a few decent games, it will be the equivalent to a PSP with crappier games, better multimedia functionality, internet access everywhere, phone capabilities, and one of the best interfaces ever devised for a portable device. 




Or check out my new webcomic: http://selfcentent.com/

Garcian Smith said:
Reasons why the iPhone as a gaming device will never take off:

-Device limitations. The iPhone has no face buttons or D-pad and does not accept external storage media (flash cartridges, etc.) The device also has an imprecise touchscreen which requires the use of bare hands, making precise touchscreen effects (as the DS stylus is capable of) impossible.

-Little software support. The iPhone as a gaming device will not break into the Japanese market, since it's made by an American company, and Western developers have already picked either the PSP or DS to support. Finally, Apple does not have an internal game development house, meaning they're entirely at the mercy of third parties. (As a note, no company without an internal dev studio has ever succeeded in entering either the console or handheld market.)

-Too expensive. At $400 + a yearly contract, nobody will buy it for gaming.

 iPhone is NOT a gaming device! It's a mobile phone with a lot of potential for gaming. If it doesn't do very well in the gaming sector it will have VERY little effect on the phone in the long run. Right now it's just an extension of iPod games. We'll have to wait and see if more developers follow EA and Sega's (two of the biggest publishers out there) lead in supporting it.

Like I said earlier in this thread, there's also the iPod Touch as an option, not to mention that you're getting MUCH more than games for that $400. Also, the games are download based, and with 16GB on onboard storage, lack of space will not be an issue. And I haven't seen anything regarding using external devices to expand the capabilities of the phone with the SDK, meaning that more functionality (IE Card reader/more memory) could be added on in the future.



rocketpig said:
Garcian Smith said:
Reasons why the iPhone as a gaming device will never take off:

-Device limitations. The iPhone has no face buttons or D-pad and does not accept external storage media (flash cartridges, etc.) The device also has an imprecise touchscreen which requires the use of bare hands, making precise touchscreen effects (as the DS stylus is capable of) impossible.

-Little software support. The iPhone as a gaming device will not break into the Japanese market, since it's made by an American company, and Western developers have already picked either the PSP or DS to support. Finally, Apple does not have an internal game development house, meaning they're entirely at the mercy of third parties. (As a note, no company without an internal dev studio has ever succeeded in entering either the console or handheld market.)

-Too expensive. At $400 + a yearly contract, nobody will buy it for gaming when the alternatives are a $130 DS or a $170 PSP, each of which have a sizable game library to their credit.

Apple doesn't want people to buy it for gaming. They want people to buy it, period.

If the thing gets a few decent games, it will be the equivalent to a PSP with crappier games, better multimedia functionality, internet access everywhere, phone capabilities, and one of the best interfaces ever devised for a portable device.


 Except it probably won't even get "a few decent games." Why would any company develop a game for the iPhone, which has an install base of - what, 5 million? - with only a small percentage of those interested in buying games, when they could develop for 60 million on the DS or 30 million on the PSP?



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Sam Yikin said:
Garcian Smith said:
Reasons why the iPhone as a gaming device will never take off:

-Device limitations. The iPhone has no face buttons or D-pad and does not accept external storage media (flash cartridges, etc.) The device also has an imprecise touchscreen which requires the use of bare hands, making precise touchscreen effects (as the DS stylus is capable of) impossible.

-Little software support. The iPhone as a gaming device will not break into the Japanese market, since it's made by an American company, and Western developers have already picked either the PSP or DS to support. Finally, Apple does not have an internal game development house, meaning they're entirely at the mercy of third parties. (As a note, no company without an internal dev studio has ever succeeded in entering either the console or handheld market.)

-Too expensive. At $400 + a yearly contract, nobody will buy it for gaming.

 iPhone is NOT a gaming device! It's a mobile phone with a lot of potential for gaming. If it doesn't do very well in the gaming sector it will have VERY little effect on the phone in the long run. Right now it's just an extension of iPod games. We'll have to wait and see if more developers follow EA and Sega's (two of the biggest publishers out there) lead in supporting it.

Like I said earlier in this thread, there's also the iPod Touch as an option, not to mention that you're getting MUCH more than games for that $400. 


All that apple needs to do is advertise some games for the iphone(SUPER MARIO BROS IS ON THE IPHONE!!) and it could pick up sales, not that it needs it. I think its selling as well as the  DS in NA right now.



 

mM
leo-j said:
Sam Yikin said:
Anyway, back on topic... what does everyone think of the game potential on the iPhone? Precursor to something larger, or is this it for now for Apple?

I really need to know what GPU it has to determine its graphicle power, and if it has atleast 4mb of video ram. If it has a descent GPU, and Descent ram, it can produce some nice graphics maybe even as high as psp? I just hope its at most $299.99(8GB) and I will buy it somehow.


 I found out that it doesn't have a traditional gpu but rather uses some of it's 600mhz of cpu power plus a co-processor that helps produce graphics. This means psp-gamecube lvl graphics all I need is to find out how much ram.