Damian.W said: Is the world unified in a single world (Skyrim/Zelda U) Requires exit/enter points between worlds (borderlands) Or is completely divided up (Monster Hunter/Destiny) |
The best comparison for the first Xenoblade is any tradional MMORPG game. You have "zones", but they are not separated by loading screens. Instead you have narrow passages which act like small zones (like caves or paths or a bionis' stomach haha) in between the bigger zones which feel organic, and they're diverse transitions. Now this worked for Xenoblade Chronicles because you are going from the calf of a bionis linearly to its head and then back down to its sword and then across to the mechonis. You are basically moving in a single direction up, down, and across at any point in time (although each area is so vast that you can explore within it.)
From what we've seen of Xenoblade Chronicles X it is going to be more of a traditional world (not two giant humanoids.) For that reason it seems more likely that you'll have a more 2 dimensional (3 dimensional with mountains and floating islands) choice of direction. Furthermore, from what we've seen of the gameplay trailer there will be multiple ways to bypass certain landmarks, and probably multiple ways to enter different environments, like Zelda U. I expect it to be as seamless as an MMORPG. It is not a sandbox game, however. So don't expect to go anywhere you want at any time in the story. Although, who knows. They are obviously trying to make this game less linear than Xenoblade Chronicles. Maybe you can go anywhere you want whenver you want.