jonathanalis said: Yeah, pokken could be much more than it seems to be. I wanted a pokemon game that mimic the kanto world(but not only the 150, but mostly them), but in 3D, 3rd person, chosing starter, getting badges and go to beat elite four and champion. But the battles are like a 2D fighting game(i like 2d more), where you have until 6 pokemon and you can switch among them in the middle of the battle.(if oponent have less, you choose the same number) They should keep leveling up pokemon and evolution, but with adaptations(less diference among different levels for instance). Effectiveness should be there too, status effects too, abilities, but all adaptated for working on a fighting game. Anywhere in the game you can start a online battle. Then, release a game of the johto region, then a game of hoenn, and so on. But the games are adictive, if you have both, you can play in all regions in the same game. Ok, i know its not happening. |
Lol, the fact that this game exists, and it's not that, pretty much confirms that not happening. It has 2D fighting elements, but the battles are definitely 50/50 on being 3D and 2D. The 3D combat seems just as complex as the 2D combat, which is awesome.
There seems to be some leveling system, but I don't thing it will, or should, effect stats. Instead, I think it might be a way to introduce a slight customizable moveset for each Pokemon, where you learn more moves as you level up. Something like the moves in Smash 4, where they are slight variations, rather than full on movesets. I don't think there will be standard evolution, though there might be something where you can train NFE Pokemon outside of battle somehow, and then you use them in battle once they've evolved fully.
I don't know about status effects, but stat buffs and debuffs are confirmed. The assist Pokemon Emolga lowers the opponents speed, and Machamp used some move like Bulk Up that seemed to boost his attack. Gardevoir also had some type of Light Screen/Barrier move. I'm assuming these are the moves mapped to the A button, given their nature.
The funny thing is that I made a thread saying that the combat of a game like this should resemble the combat in action games like Devil May Cry, but with the balance and influence of fighting game mechanics. I even said they should get someone big who works on fighting games to work on it to make sure it can remain competitive. I got reamed because the idea was "not Pokemon." Then months later, that's pretty much exactly the combat system we're getting. :P