Price: Actually, we’re close to those guys. Our engine director was just over at Guerilla taking a tour. And we’ve had them in our offices. There’s definitely a friendship between the two studios. And we are both interested in making sure there’s a separation between the games in terms of theme and gameplay. Where they’re both released in relation to each other, I don’t know. That’s up to Sony marketing. What’s cool is that we both feel that same competitive spirit. We’re pushing each other, and that’s fine. It’s a good-natured competitiveness.
Multiplayer: Did that “Killzone 2″ trailer a couple of years ago fire you up back then?
Price: Yeah, and it was awesome. It was last E3, and when our guys saw it running for real, they thought, “Wow they just raised the bar and we all gotta make sure we can do the same.”
Multiplayer: Are you determined to have the better-looking game?
Price: Not in those words. I think it’s understandable that we’re both going for the best-looking game possible. The games are a lot of different. Yes, they’re both first-person shooters. And they both involve military aspects. But they’re on a different planet. We’re on our world with an alternate history. They’ve got a completely different gameplay style than we do. We’ve got Chimera. They’ve got Helghast.
Multiplayer: You’ve got the church.
Price: I don’t think it worries either of us.
See the rest here.








