starcraft said:
The larger a dev team gets the harder it is too control. With budget estimates as large as $60 million, don't you think it's possible this title went completely off course and Sony sent good money after bad trying to fix it? |
The devs themselves have said just recently that they had set a release a good while back, and are still on track to meet it.
The original killzone didn't have any problems with delays, or anything of the sort. It's only problems were glitchy graphics, spotty AI, and linear level design. And the multiplayer kicked ass for a ps2 game.
Anywho, the dev team is now over 160 people large (compared to 40 originally), and only 25 of those are programmers. The rest are level designers and artists, which should improve the linear level design. AI was already fixed as of KZ:L, and GG has said that they are working vigorously to improve the AI even further, due to the complaints from the original. The only problem left was the glitchy graphics, which a good amount of polish should fix. Hell, it already looked damn good back at E3 '07, in playable form.
I don't think the budget is so high because the game is crap. Sony wouldn't waste that amount of money on a doomed project. I think the budget is that large because Sony is putting everything they have into this game. Why hold an E3 press event dedicated SOLELY to Killzone 2? Why send out flashy invitations, and invite big name developers like Hideo Kojima to see a game that is a piece of crap money drain?







