GamechaserBE said:
IFireflyl said:
Samus Aran said:
IFireflyl said:
Samus Aran said:
IFireflyl said: I hate the look of it. I don't know why we have consoles that allow us to have true HD, realistic games, but developers keep making this "artsy crap". It bugs the hell out of me. At least with Minecraft (PC) you could have shader packs and texture packs to make the world look [more] realistic. I'm just not impressed with Borderlands/Destiny/No Man's Sky/Prince of Persia and their artsy/paper look/feel. |
Not everything needs to be realistic. Bland realistic games bore me.
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Not everything needs to be realistic, but there are more of these artsy looking games out than realistic looking games. I liked Borderlands gameplay. I hated the look of Borderlands. Some people prefer to look at the ocean. Others prefer to look at a painting of the ocean. I'm not into paintings.
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On a Nintendo console? Yes. On other consoles? Hell no!
This is an indie game, realism that looks good takes up a lot of resources.
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There are a ton of indie games that have been coming out in the last couple of years. Check on Steam. There are so many games that have 8 and 16-bit "retro" looks, and artsy feel. Take Minecraft for example. That game looks like crap, but yet with one resource pack, and one shader pack I can get a realistic look to the whole thing. Guess how much money that cost? Zero dollars. Someone made the shaders and the texture packs in their spare time, and they sold it for zero dollars. Explain to me how an indie developer can't do that, but Joe Shmoe, who has his own job, can.
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Because on console that would cost money:s. All the minecraft themes/skins on consoles cost money.
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Only because Microsoft is greedy, and Microsoft/developers know that people will pay for any DLC. My point wasn't DLC. My point was, "It can be made to look this way from square one. Why isn't it? If Joe Shmoe has another job, but he can (in his free time) make shaders/texture packs that make a game look realistic, then why can't the developer do the same thing during the creation of the game? How is it too much money for the developer who has money backing this project already, but it isn't too much money for a single person at home who creates the same thing (and gives it away) because he thinks it's fun?"