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Forums - Gaming - More info on No Man's Sky

IFireflyl said:
I hate the look of it. I don't know why we have consoles that allow us to have true HD, realistic games, but developers keep making this "artsy crap". It bugs the hell out of me. At least with Minecraft (PC) you could have shader packs and texture packs to make the world look [more] realistic. I'm just not impressed with Borderlands/Destiny/No Man's Sky/Prince of Persia and their artsy/paper look/feel.

Wow, we couldn't possibly have more differing opinions on what looks good.



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Sounds like another disappointing game just as Destiny.



CladInShadows said:
IFireflyl said:
I hate the look of it. I don't know why we have consoles that allow us to have true HD, realistic games, but developers keep making this "artsy crap". It bugs the hell out of me. At least with Minecraft (PC) you could have shader packs and texture packs to make the world look [more] realistic. I'm just not impressed with Borderlands/Destiny/No Man's Sky/Prince of Persia and their artsy/paper look/feel.

Wow, we couldn't possibly have more differing opinions on what looks good.


It's fine that you think games like that look good. I just don't understand it, and I'm through with the Minecraft/Borderlands/No Man's Sky feel of games.



 

IFireflyl said:
Samus Aran said:
IFireflyl said:
Samus Aran said:
IFireflyl said:
I hate the look of it. I don't know why we have consoles that allow us to have true HD, realistic games, but developers keep making this "artsy crap". It bugs the hell out of me. At least with Minecraft (PC) you could have shader packs and texture packs to make the world look [more] realistic. I'm just not impressed with Borderlands/Destiny/No Man's Sky/Prince of Persia and their artsy/paper look/feel.

Not everything needs to be realistic. Bland realistic games bore me.


Not everything needs to be realistic, but there are more of these artsy looking games out than realistic looking games. I liked Borderlands gameplay. I hated the look of Borderlands. Some people prefer to look at the ocean. Others prefer to look at a painting of the ocean. I'm not into paintings.

On a Nintendo console? Yes. On other consoles? Hell no!

This is an indie game, realism that looks good takes up a lot of resources.


There are a ton of indie games that have been coming out in the last couple of years. Check on Steam. There are so many games that have 8 and 16-bit "retro" looks, and artsy feel. Take Minecraft for example. That game looks like crap, but yet with one resource pack, and one shader pack I can get a realistic look to the whole thing. Guess how much money that cost? Zero dollars. Someone made the shaders and the texture packs in their spare time, and they sold it for zero dollars. Explain to me how an indie developer can't do that, but Joe Shmoe, who has his own job, can.

Because on console that would cost money:s.   All the minecraft themes/skins on consoles cost money.



GamechaserBE said:
IFireflyl said:
Samus Aran said:
IFireflyl said:
Samus Aran said:
IFireflyl said:
I hate the look of it. I don't know why we have consoles that allow us to have true HD, realistic games, but developers keep making this "artsy crap". It bugs the hell out of me. At least with Minecraft (PC) you could have shader packs and texture packs to make the world look [more] realistic. I'm just not impressed with Borderlands/Destiny/No Man's Sky/Prince of Persia and their artsy/paper look/feel.

Not everything needs to be realistic. Bland realistic games bore me.


Not everything needs to be realistic, but there are more of these artsy looking games out than realistic looking games. I liked Borderlands gameplay. I hated the look of Borderlands. Some people prefer to look at the ocean. Others prefer to look at a painting of the ocean. I'm not into paintings.

On a Nintendo console? Yes. On other consoles? Hell no!

This is an indie game, realism that looks good takes up a lot of resources.


There are a ton of indie games that have been coming out in the last couple of years. Check on Steam. There are so many games that have 8 and 16-bit "retro" looks, and artsy feel. Take Minecraft for example. That game looks like crap, but yet with one resource pack, and one shader pack I can get a realistic look to the whole thing. Guess how much money that cost? Zero dollars. Someone made the shaders and the texture packs in their spare time, and they sold it for zero dollars. Explain to me how an indie developer can't do that, but Joe Shmoe, who has his own job, can.

Because on console that would cost money:s.   All the minecraft themes/skins on consoles cost money.


Only because Microsoft is greedy, and Microsoft/developers know that people will pay for any DLC. My point wasn't DLC. My point was, "It can be made to look this way from square one. Why isn't it? If Joe Shmoe has another job, but he can (in his free time) make shaders/texture packs that make a game look realistic, then why can't the developer do the same thing during the creation of the game? How is it too much money for the developer who has money backing this project already, but it isn't too much money for a single person at home who creates the same thing (and gives it away) because he thinks it's fun?"



 

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Watch those quote trees. No more than three per post.



IFireflyl said:

Only because Microsoft is greedy, and Microsoft/developers know that people will pay for any DLC. My point wasn't DLC. My point was, "It can be made to look this way from square one. Why isn't it? If Joe Shmoe has another job, but he can (in his free time) make shaders/texture packs that make a game look realistic, then why can't the developer do the same thing during the creation of the game? How is it too much money for the developer who has money backing this project already, but it isn't too much money for a single person at home who creates the same thing (and gives it away) because he thinks it's fun?"

You do realize that the art direction is more often a matter of choice than a matter of financial means. Some developers like cel-shading, some prefer cartoonish style, etc.

It's like saying that Spielberg should have made Schindler's List in color because he had money to do it.



Burek said:
IFireflyl said:

Only because Microsoft is greedy, and Microsoft/developers know that people will pay for any DLC. My point wasn't DLC. My point was, "It can be made to look this way from square one. Why isn't it? If Joe Shmoe has another job, but he can (in his free time) make shaders/texture packs that make a game look realistic, then why can't the developer do the same thing during the creation of the game? How is it too much money for the developer who has money backing this project already, but it isn't too much money for a single person at home who creates the same thing (and gives it away) because he thinks it's fun?"

You do realize that the art direction is more often a matter of choice than a matter of financial means. Some developers like cel-shading, some prefer cartoonish style, etc.

It's like saying that Spielberg should have made Schindler's List in color because he had money to do it.


I am aware of that. My point was that I, personally, am tired of it. I don't see the appeal. I don't know why I buy a high-end console or PC graphics card to get (what looks to me like) low-end, sub-par graphics. Then people decided to pipe up and tell me that it was a financial issue. I disagree vehemently with that opinion. I wasn't saying No Man's Sky isn't an awesome concept or game. I merely stated that I hate the look of it.



 

IFireflyl said:
GamechaserBE said:

Because on console that would cost money:s.   All the minecraft themes/skins on consoles cost money.


Only because Microsoft is greedy, and Microsoft/developers know that people will pay for any DLC. My point wasn't DLC. My point was, "It can be made to look this way from square one. Why isn't it? If Joe Shmoe has another job, but he can (in his free time) make shaders/texture packs that make a game look realistic, then why can't the developer do the same thing during the creation of the game? How is it too much money for the developer who has money backing this project already, but it isn't too much money for a single person at home who creates the same thing (and gives it away) because he thinks it's fun?"


Well all consoles do it, Minecraft has also paid DLC on sony systems.    Devs finishing a game need a break and will probably busy on the next project after their break. It is the same with 'why people ask money for working in a nursehome? Their are people doing it for free as volunteer why not every can do it?

 

Mod edit: quote trees shortened.

--Veknoid_Outcast 



GamechaserBE said:
IFireflyl said:
GamechaserBE said:

Because on console that would cost money:s.   All the minecraft themes/skins on consoles cost money.


Only because Microsoft is greedy, and Microsoft/developers know that people will pay for any DLC. My point wasn't DLC. My point was, "It can be made to look this way from square one. Why isn't it? If Joe Shmoe has another job, but he can (in his free time) make shaders/texture packs that make a game look realistic, then why can't the developer do the same thing during the creation of the game? How is it too much money for the developer who has money backing this project already, but it isn't too much money for a single person at home who creates the same thing (and gives it away) because he thinks it's fun?"


Well all consoles do it, Minecraft has also paid DLC on sony systems.    Devs finishing a game need a break and will probably busy on the next project after their break. It is the same with 'why people ask money for working in a nursehome? Their are people doing it for free as volunteer why not every can do it?

 

Mod edit: quote trees shortened.

--Veknoid_Outcast 


Please read what I say before responding. I never suggested that they make this DLC. I never suggested that they work on the shaders/textures/graphics after the game is made. I was asking why they couldn't just make the game with realistic graphics when they first started it. Your response doesn't answer that.