By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - The nintendo AMD arm x86 arq on the next consoles would have backwards compatibility?

Cobretti2 said:
Darwinianevolution said:
Cobretti2 said:
me thinks it is time to drop backwards compatibility.

Why would you prefer a console with less options? Backwards compatibility instantly opens a whole library  to a console, it's like having two machines in one.


What library? It is so thin on the Wii U it is not worth the effort. People can just keep their Wii Us.

NSMB U
NSL U
Nintendo Land
Super Mario 3D World
Pikmin 3
ZombiU
Lego City Undercover
The Wonderful 101
Monster Hunter 3 Ultimate
Donkey Kong Tropical Freeze
Captain Toad
Bayonetta 2
Hyrule Warriors
SSB U
Yoshi U
Kirby U
Xenoblade Chronicles X
Fire Emblem U
Star Fox U
Zelda U
Mario Maker
Wii Fit U
SMT x Fire Emblem
Devil's Third

And those are just the ones we know about, the console has only been out for 2 years and 2 months so far.



Around the Network

jonathanalis said:
 

Who was saying 2016?

 

AMD itself gave the 2016 timeframe for release of the products using their new designs. They are very proud of them but can't reveal the customers...

It was a single article who started speculation about Nintendo being that customer for both - x86 and ARM - designs.

Totally ignoring that there are two other companies - Facebook and Amazon - who have much better use for them and are willing to sell at a loss...



snowdog said:

NSMB U
NSL U
Nintendo Land
Super Mario 3D World
Pikmin 3
ZombiU
Lego City Undercover
The Wonderful 101
Monster Hunter 3 Ultimate
Donkey Kong Tropical Freeze
Captain Toad
Bayonetta 2
Hyrule Warriors
SSB U
Yoshi U
Kirby U
Xenoblade Chronicles X
Fire Emblem U
Star Fox U
Zelda U
Mario Maker
Wii Fit U
SMT x Fire Emblem
Devil's Third

And those are just the ones we know about, the console has only been out for 2 years and 2 months so far.


SPLATOON !! How could you forget that ?-)



snowdog said:
Cobretti2 said:
Darwinianevolution said:
Cobretti2 said:
me thinks it is time to drop backwards compatibility.

Why would you prefer a console with less options? Backwards compatibility instantly opens a whole library  to a console, it's like having two machines in one.


What library? It is so thin on the Wii U it is not worth the effort. People can just keep their Wii Us.

NSMB U
NSL U
Nintendo Land
Super Mario 3D World
Pikmin 3
ZombiU
Lego City Undercover
The Wonderful 101
Monster Hunter 3 Ultimate
Donkey Kong Tropical Freeze
Captain Toad
Bayonetta 2
Hyrule Warriors
SSB U
Yoshi U
Kirby U
Xenoblade Chronicles X
Fire Emblem U
Star Fox U
Zelda U
Mario Maker
Wii Fit U
SMT x Fire Emblem
Devil's Third

And those are just the ones we know about, the console has only been out for 2 years and 2 months so far.

Don't forget about Ninja Gaiden 3, Deus Ex, Darksiders II,Rayman Legends, Fatal Frame V (if it ever comes to the west), Game and Wario, NES remix, Splatoon, Mario VS DK...



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

The benefit to Nintendo keeping a very low powered system is that they can put the entirety of the WiiU on a single chip in their next system. Meaning, that for a very low cost per console, (probably sub-$50) they can keep full backwards compatibility.

Based on the other consoles selling for $350 to $400 without much resistance, Nintendo could put a machine out without a gamepad-like device (but compatible with one) that hits a significant power jump and the WiiU chip relatively easily.



Around the Network
superchunk said:
The benefit to Nintendo keeping a very low powered system is that they can put the entirety of the WiiU on a single chip in their next system. Meaning, that for a very low cost per console, (probably sub-$50) they can keep full backwards compatibility.

Based on the other consoles selling for $350 to $400 without much resistance, Nintendo could put a machine out without a gamepad-like device (but compatible with one) that hits a significant power jump and the WiiU chip relatively easily.


I doubt they will do that. Just because the chip is "low horsepower" doesn't mean it's cheap to make. That's one of Nintendo's issues, they use weird, propietary designs and components (like an IBM PowerPC CPU, tech that no one else in the world really uses anymore) that makes their components more expensive. 

That's also one of the reasons the Wii U is very difficult to drop the price on. 



It's not even necessary. Nintendo should just focus on making the best system they can without worrying about their past consoles.



mine said:
captain carot said:
Two ways for compatiblity:
Hardware: Have Wii 3 an actual SoC with Wii U CPU and GPU.

Software: Emulate PPC and GPU. If the triple core PPC in the Wii U is as standard as most think it actually isn't that difficult to emulate. It might need much CPU-power to emulate it with enough speed though.
The really challenging part would be the GPU. WiiU has likely a design based on Redwood or even RV730. AMD has already made a completely new GPU design since then and that basically means there might already be compatiblity issues.

As for a Wii U on a chip, it would cost money but could possibly be done pretty cheap with a future manufacturing process like 14nm.
Softwareemulation would cost some money as well in development. And need fast enough hardware.

 

Software emulation: that would need a really fast CPU to deliver the performance. Absolute the opposite of current Nintendos direction.

Hardware: a die shrink would help them to cut production costs of the Wii U too. But I guess it might cost them much more to get IBM doing that... 

Overall the Wii U is a very balanced console with state-of-the-art manufacturing. 

 

I bet Nintendo is more worried about the next generations of gamers than about the next generations of consoles...

Wii U is balanced, but by no means state of the art. Manufacturing process for the CPU (and likely the GPU) is 45nm. That is quite dated. The whole MCM is something that nobody elese is doing anymore. And the GPU is either dated or not that much dated but still dated. Not what i'd call the MILF within GPU's.


A 14nm SoC with the important components could be done very cheap in 2 years. Actually, a 28nm redesign on one die instead that MCM package could already be much cheaper.



snowdog said:
Cobretti2 said:
Darwinianevolution said:
Cobretti2 said:
me thinks it is time to drop backwards compatibility.

Why would you prefer a console with less options? Backwards compatibility instantly opens a whole library  to a console, it's like having two machines in one.


What library? It is so thin on the Wii U it is not worth the effort. People can just keep their Wii Us.

NSMB U
NSL U
Nintendo Land
Super Mario 3D World
Pikmin 3
ZombiU
Lego City Undercover
The Wonderful 101
Monster Hunter 3 Ultimate
Donkey Kong Tropical Freeze
Captain Toad
Bayonetta 2
Hyrule Warriors
SSB U
Yoshi U
Kirby U
Xenoblade Chronicles X
Fire Emblem U
Star Fox U
Zelda U
Mario Maker
Wii Fit U
SMT x Fire Emblem
Devil's Third

And those are just the ones we know about, the console has only been out for 2 years and 2 months so far.


Yes a very small library that isn't worth the effort of getting the gamepad to work and adding extra cost fo the backwards compadibility. If people don't want the gamepad now what makes you think they will buy it as an addon to play old games on a new system? Sure there is will be a small core of gamers that had a Wii U but to them I say keep your Wii U you.

Next console should focus on the core gamer not just the Nintendo gamer and supporting 3rd party devs. 



 

 

Well since the WiiU has the Tri-core PowerPC CPU as the main processor and a dual-core ARM CPU as a secondary CPU....

....they could in theory remove the ARM CPU and use the PowerPC CPU as the secondary CPU and new X86 as their main CPU.

Then it would have 100% backwards compatibility