spemanig said:
It wouldn't lose it's tone or identity at all. There are already scenes that look like this:
All the game I describe to you does is make this gameplay through out the game, instead of a just cutscene. (and make the environments not look like N64 garbage) The game would still be cel-shaded and still have Pokemon's "tone." It would just be in a full, modeled to scale world. If anything, the top down 2D games are suffering from diminishing returns. Making a Pokemon game that always looks like what is shown above would be monumental, revolutionary even, to the presentation and the world of Pokemon games. It would be as big as OoT was to Zelda, Mario 64 was to Mario, Prime was to Metroid, and 7 was to Final Fantasy. Xenoblade does have something in common with Pokemon. They are both large scale JRPGs where you travel the world to complete a linear story. Only, Xenoblade Chronicles represents where large scale JRPGs are now, while Pokemon XY still is, in many ways, like a large JRPG made 20 years ago, only prettier. Before Xenoblade 3D, you could blame it on the hardware. After it, you just won't be able to. The actual game would look like this:
...rather than it just being relegated to concept art and ingame cutscenes. That is still very Pokemon in every way, and there's no good reason why the next Pokemon game on the next Nintendo handheld should not look like that with all the scale that these images imply. It absolutely does need the scale, 3D view, and "realistic" (I'd rather call it life-sized) models of Xenoblade. |
I'd like to point that lumiose city already uses a diffrent camera angle, wich makes the game more like you picture. I also hope for a full 3d cell shaded pokemon world, looking like the anime and with many places to explore. But smaller than xenoblade, or else it would be exausting.
oh, and stop saying things like "there was the excuse of the hardware". gamefreak is making the games like they want, they never said "we won't do it this way because of the hardware".








