I'm not sure what to compare it to. It must be very profitable so I guess its good.
I'm not sure what to compare it to. It must be very profitable so I guess its good.
This sounds very good.. And not only becourse Amiibo are/will make Nintendo lots of money.. But also becourse it's a spiral.. (It means more)
Amiibo compitable games will sell more.. And most important.. It will be good "pr" for the WiiU.. get more people interested and boost sales.
Id imagine its not as good as it could be considering how many people still want a bunch of them and not enough stock was made.

Locknuts said:
You can get a meal for less than $7 in the States? |
fast food joints you spent 5-7 dollars.
If you go to a resturant that you have to sit down at it will be at least 15
| SJReiter said: I'd love to know what sales of Skylanders and Disney Infinity were over the same time period... |
Skylanders sold over 30 million toys from launch in the fall of 2011 through the first quarter of 2012. I think they've topped 200 million toys sold up to the end of 2014. The franchise generated over $2 billion in revenue by the beginning of 2014. I'm pretty sure that Infinity has similar numbers.
Amiibo is a drop in the bucket in comparison.
This is really where the problem sets in. Will it turn into an actual revenue stream or will it be an occassional revenue hiccup when new figures release? Does it have any real shot at growth? Was the launch the high-water mark? I'm kind of skeptical of Nintendo's strategy with Amiibo, to be honest, and I'm not sure it will catch on with anyone except die-hard Nintendo fans. I think it needs its own thing besides being DLC for other games or it will struggle to find mass-market consumer appeal.

pokoko said:
Skylanders sold over 30 million toys from launch in the fall of 2011 through the first quarter of 2012. I think they've topped 200 million toys sold up to the end of 2014. The franchise generated over $2 billion in revenue by the beginning of 2014. I'm pretty sure that Infinity has similar numbers. Amiibo is a drop in the bucket in comparison. This is really where the problem sets in. Will it turn into an actual revenue stream or will it be an occassional revenue hiccup when new figures release? Does it have any real shot at growth? Was the launch the high-water mark? I'm kind of skeptical of Nintendo's strategy with Amiibo, to be honest, and I'm not sure it will catch on with anyone except die-hard Nintendo fans. I think it needs its own thing besides being DLC for other games or it will struggle to find mass-market consumer appeal. |
Well its idiotic to not assume that Nintenod has its own Amiibo game planned and being worked on. I expect ot see it at E3. The Amiibo's are clearly selling well so however elementary that game was at the start it is getting full backing now. As you said this is a drop in the bucket of figurine sales. They have to know that they need a game for the amiibo's to pull Skylander/Infinity numbers.
But seeing things like Fire Emblem utilization in CODE STEAM are some actually good amiibo usage. Hoping that more future games implement as well.
But a standalone game for amiibo's only is a must and pretty sure a guarantee.
Holy shit I had no idea it was this popular. Hot damn great job Nintendo.
pokoko said:
Skylanders sold over 30 million toys from launch in the fall of 2011 through the first quarter of 2012. I think they've topped 200 million toys sold up to the end of 2014. The franchise generated over $2 billion in revenue by the beginning of 2014. I'm pretty sure that Infinity has similar numbers. Amiibo is a drop in the bucket in comparison. This is really where the problem sets in. Will it turn into an actual revenue stream or will it be an occassional revenue hiccup when new figures release? Does it have any real shot at growth? Was the launch the high-water mark? I'm kind of skeptical of Nintendo's strategy with Amiibo, to be honest, and I'm not sure it will catch on with anyone except die-hard Nintendo fans. I think it needs its own thing besides being DLC for other games or it will struggle to find mass-market consumer appeal. |
Skylanders was sold to a much bigger userbase.. And this is for 6 weeks..
And it "need" its own thing.. But do you in any way see a e3 2015 where Nintendo don't show that?
pokoko said:
Skylanders sold over 30 million toys from launch in the fall of 2011 through the first quarter of 2012. I think they've topped 200 million toys sold up to the end of 2014. The franchise generated over $2 billion in revenue by the beginning of 2014. I'm pretty sure that Infinity has similar numbers. Amiibo is a drop in the bucket in comparison. This is really where the problem sets in. Will it turn into an actual revenue stream or will it be an occassional revenue hiccup when new figures release? Does it have any real shot at growth? Was the launch the high-water mark? I'm kind of skeptical of Nintendo's strategy with Amiibo, to be honest, and I'm not sure it will catch on with anyone except die-hard Nintendo fans. I think it needs its own thing besides being DLC for other games or it will struggle to find mass-market consumer appeal. |
Does that mean each person bought 30 useless skylander figures? Because Skylander games don't sell much. Sales are going down year over year,hopefully it will die soon.
FromDK said:
Skylanders was sold to a much bigger userbase.. And this is for 6 weeks.. And it "need" its own thing.. But do you in any way see a e3 2015 where Nintendo don't show that? |
Yes, I know Skylanders was sold to a much larger userbase. I'm pretty sure everyone knows that.
It's Nintendo. I have no idea what they will do next. Why would I assume anything?
