Well, that is not design issues becaus of seperated CPU and GPU. It was problems with bad cooling design, lead free solder and by meaning of word the hottest consoles ever.
Microprocessors are very effective heaters. Almost all energy you put into them come out as heat.
Now as for die shrinks, shrinking a transistor to the quarter of the size does not mean it will need only a quarter of the energy.
Then there's the clock speed. We had 3.2 GHz for PS360's CPU, now it is 1,75 and 1,6 GHz. Why is that? Raising the clockspeed will increse power consumption and thus heat almost exponentially. There are other side effects as well. Like electron migration, a major issue of Intels Pentium 4 design. Those CPU's had up to 3.8GHz in 2005.
Now we have to feed our components with enough power, cool them and so on. Tough challenges for the actual console design.
All that has to be balanced for a handy nice console design, that is as well not to expensive, probably no one wantts to make losses like in the seventh gen ever again.
PS4 and One are interesting in terms of cooling, PSU and so on by the way. Both designs are siblings in terms of CPU and GPU. But while Sony went with a highly integrated, compact design MS chose a very conservative one. Neither of both is actually bad. But the higher power consumtion and heat go, the more difficult a nice, living room compatible and compact design will be to realize.
And the more expensive components like cooling and power supply get.
In conclusion, it's not about what is technically possible, but what is living room compatible worldwide, not to expensive to sell without major losses and reliable enough to not get a next RROD disaster.
Now there's a final, important point. There can be major steps made even without a die shrink or changing clock speeds. That is something we can see with new processor designs but also with improved designs. Like Nvidias Geforce 5XX series, still a Fermi design, but improved and more efficient than the original design.
Console manufacturers want a not to expensive, living room friendly, reliable design. They want as well a big enough step. Only exception until today was Wii, but it was centered all around new control schemes, something that has only worked once.
Now, if we go for 2019, possible 10nm manufacturing and so on, between 10TFLOP/s and 15TFLOP/s on a GPU heavy design are highly possible, but a giant step like from SD to HD seems extremely unlikely.