| RolStoppable said:
Going with Kotaku's 39 and assuming everything you didn't find is exclusive as well as all upcoming 3DS games being exclusives, that would be 18 vs. 17 in Vita's favor. That distribution of support is in no way proportional to the respective installed bases and software sales. I intended to respond to your previous post in more detail, but it's moot when the main portion concerned ports, and excluding ports, Vita and 3DS support looks even which really shouldn't be the case any way you slice it. Hypothetically speaking, if all sales numbers were the same but reversed between Nintendo and Sony, then people would ask why third parties still bothered with Nintendo at all. But what I am going for is not that the Vita shouldn't get any games at all, rather that the 3DS should get significantly more support than the Vita because that would be in line with hardware and software sales. I don't think that's an unreasonable expectation.
There may be benefits in Sony's ecosystem (although porting to and from the PS3 can't be all that easy, given it's unique architecture), but that alone doesn't explain the level of support the Vita gets.
|
If we've conceded that the majority of the games are ports (perhaps not the "vast" majority, but still a majority) then arguing against the exclusives the console is getting seems easily explained by the bit I added which wasn't in the post you quoted:
| Kresnik said:
And smaller companies, with smaller profit margins often release more games (hence bigger numbers in comparison) that sell less between them than bigger companies which release fewer games with much bigger audiences.
|
Even if we break down every exclusive Vita is getting, it boils down to that.
I mean, biggest exclusive game Vita is getting in Q1 is Digimon from Bandai Namco. Now given that they released 23 3DS games last year to Vita's 12, it can't really be said they're not supporting the market leader
(Worth noting, too, that by my count 20 of the 23 3DS games were exclusive, while only 5 of 12 Vita games were)
Digimon is somewhat of a special case, because I believe their aim with this title is to go after the nostalgic crowd who played the games in the 90's and they've chosen Vita for that. They tried Digimon on 3DS and it sold alright:
| 114 |
|
3DS |
Digimon World Re:Digitize Decode |
37,125 |
75,987 |
Bandai Namco |
2013-06-27 |
Certainly nothing Vita isn't capable of achieving, though.
What else? (That I'm capable of deciphering what it is anyway).
Ukiyo no Roushi. From Spike Chunsoft, who released 1 original game for Vita and 1 original game for 3DS last year. They've already announced that one of their biggest franchises from PSP is now going to 3DS.
And if you take the case of Ukiyo, it's a dual-title of sorts with PS3 that seems to reuse a lot of assets. Given that they're chasing after the Way of the Samurai crowd with this title, which has most recently been on PS3, it's not a massive surprise.
So what's left? A tonne of otome stuff and visual novels. I could certainly see you making the argument of "they should be on the market leader because it's the market leader" and sure, they could, because it has an audience of ~30k or so that these games need. The Vita also has an audience of ~30k or so that these games need, and they've decided to go there.
I've a feeling Sony actually had something to do with this, given that they announced a pink PS Vita alongside a load of otome games at TGS this year. But even besides that, 3DS has shown it can support about ~10k buyers of otome titles:
| 252 |
|
3DS |
Hakuoki: Memories of the Shinsengumi |
? |
9,008 |
Idea Factory |
2011-11-24 |
As has Vita:
| 157 |
|
PSV |
Diabolik Lovers: Vandead Carnival |
9,032 |
9,032 |
Idea Factory |
2014-12-04 |
Given that most of the rest of that 39 (which seems to actually be 37) list is made up of games like these, then it brings me swinging back to my previous point:
| Kresnik said:
And smaller companies, with smaller profit margins often release more games (hence bigger numbers in comparison) that sell less between them than bigger companies which release fewer games with much bigger audiences.
|
If you buy into Kotaku's line of thinking then yeah, sure. Only examining numbers on the surface and nothing else about what's going on behind the numbers will lead you to that conclusion.
The whole level of support thing pretty much boils down to "Vita is getting a certain type of support". 3DS could support these titles equally as well, but they're not going there. Maybe Sony was more proactive than Nintendo. Maybe the ease of porting from PSP -> Vita for the older titles meant they chose that. Who knows.
But this certain type of support tends have lots of titles released, as opposed to what 3DS gets, which is titles aimed at attracting a bigger audience less frequently.
I don't know what else can really be said about it other than that, to be honest.