Falcon095 said:
zexen_lowe said:
Falcon095 said:
zexen_lowe said:
It's good if the deepest fighter you ever played is Smash. If you played another, it lacks depth, but the characters have great personality, and the fatalities are usually a must-see
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Did you just assumed that MK is in the same range or better than Smash?
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Of the Smash I've played (64), I'd say they are about equal. Maybe Smash has a bit more depth. But seriously, don't make me discuss this again, I've stated countless times that I hated SSB64 for a lot of reasons, maybe the franchise got better with Melee and Brawl, I don't know, but of what I've played, Smash doesn't figure in my books as a deep fighter
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Which reasons?
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OK, this post and I go to sleep. Please excuse if my memory's shaky, it's been a long time since I played the game
My biggest gripe with the game is that it felt more of a platform game (genre of which I'm not a fan) than a fighting game. I mean, the objective of the game is to avoid falling. While there are in all fighters arenas where you can get a ring-ou, focusing the entire game on ring-outs is a bad idea for me. So I have a character that I have to keep on the ring all the time, instead of having a plain arena (like SC of Tekken) we have arenas that are simply platforming levels. I didn't like at all the focus on jumping.
Over the attacks, there didn't seem to me that there were more than a bunch of them for every character. One of the things that I love in SC is that you have tons of ways to try to combine the controls and get new results, plus the way of blocking, dodging, countering is excellent too (high-medium-low attacks, 8 way-horizontal-vertical, guard impact, etc). On the other hand, SSB is extremely basic.
Also, the controls didn't seem too precise to me, and the game most of times becomes really crazy and unmanageable ->button mashing. And too much focus on items
So resuming: More platforming than fighting, lack of depth, button mashing rewarding system, controls didn't feel quite right, too much focus on items