By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Driveclub is the most underrated game of the year

 

Have you played Driveclub?

No 328 55.69%
 
Yes 257 43.63%
 
Total:585
DonFerrari said:

Well you really haven't tried much cars to say they all fell the same... ask Svenno who is Top 100 in the game he will have a opinion a lot better than mine over it. Each car felt unique and needed proper handling to beat.

To be honest, the hot hatch and sports class cars all feel very similar to me, only some are a lot harder to get in a drift than others for drift challenges. Performance cars already start to feel significantly different while in super class cars behave completely different with a lot of variety, ranging from the light weigth Bac Mono and Ariel Atom, to the powerful heavy cars with great top speed but not able to maintain it in undulating corners. Hyper class could use some more cars. All of them have a distinct personality at least (Apart from the 2 Pagani's) The Pagani Zonda R is a good all rounder, Hennesey Venom GT is faster if you can keep it under control



Around the Network
DonFerrari said:

They could have done lower tiers harder. but then for real racers, unless they put real professional level nothing is really challenging... But then when they put Vettel's time to beat on GT5 very very little people will be able to beat it (and of course Vettel didn't made his real best). So there is just so much you can do on AI and difficult.

It's a double edged sword. They could let you choose to play on harder difficulties, or let the AI adapt to your skill automatically. Yet your still stuck with cars that just aren't all that interesting for a veteran racer, and now you have a much harder time to advance to the interesting cars. It's the same with GT, start a new one, back to the boring cars first.
At least the tour isn't all that long and you can unlock the interesting cars fast. And it still serves to get used to the tracks.



SvennoJ said:
DonFerrari said:
 

Well you really haven't tried much cars to say they all fell the same... ask Svenno who is Top 100 in the game he will have a opinion a lot better than mine over it. Each car felt unique and needed proper handling to beat.

To be honest, the hot hatch and sports class cars all feel very similar to me, only some are a lot harder to get in a drift than others for drift challenges. Performance cars already start to feel significantly different while in super class cars behave completely different with a lot of variety, ranging from the light weigth Bac Mono and Ariel Atom, to the powerful heavy cars with great top speed but not able to maintain it in undulating corners. Hyper class could use some more cars. All of them have a distinct personality at least (Apart from the 2 Pagani's) The Pagani Zonda R is a good all rounder, Hennesey Venom GT is faster if you can keep it under control


In real life do you fell to much difference between driving most hatchbacks not prepared??? Most people won't pass the speed and cornering that they would even notice a difference on them anyway... I felt a lot of differences even in lower class.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SvennoJ said:
DonFerrari said:
 

They could have done lower tiers harder. but then for real racers, unless they put real professional level nothing is really challenging... But then when they put Vettel's time to beat on GT5 very very little people will be able to beat it (and of course Vettel didn't made his real best). So there is just so much you can do on AI and difficult.

It's a double edged sword. They could let you choose to play on harder difficulties, or let the AI adapt to your skill automatically. Yet your still stuck with cars that just aren't all that interesting for a veteran racer, and now you have a much harder time to advance to the interesting cars. It's the same with GT, start a new one, back to the boring cars first.
At least the tour isn't all that long and you can unlock the interesting cars fast. And it still serves to get used to the tracks.


Well, I don't mind racing slower cars, I would just concentrate really well on making a perfect race so it would be interesting.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari--- If i do bump , it will be at most abotu 2 times a race. Thats me making a breaking mistake. But that doesn't happen. Usually in any race, i would reach 1st place after lap 1 and then maintain it throughout the race. Even with that , theres always one Ai right behind you and will always bump you from behind. Worst part of it , if you drive really well and accumulate alot fo points, the AI behind you will catchup and bump you , chipping away those points which you worked hard for. I haven't gone that far to have extreme weather where the AI take each other out. I will b elooking forward to that. The point is , the AI never outskill you when they drive. they have catchup and bump you . If you look at drivatar , theres a difference with how the AI drives and how they drive is very smart.

Evolution studios says its middleof arcade and sim driving. They mention they will be sim like driving in it. If its all aracedy , they shouldn't say its arcadyish simish type game. Theres nothing sim liek about it and tahst probably the reason why it got a low score. You an't say it part arcade and part sim and then the game plays like and arcade racer. If you mention that , people will expect that from the game. Compared to NFS its much better game and 7/10 is hardly a terrible score.

I would imagine with any racing game, the race and teh cars you have to choose for that race, teh AI cars will be similar spec to yours. Then if the AI was intelligent and actually outskill you in driving with no catchup , then that hows it will be challenging to you despite the car you choose. In your career mode, you will be given a choice of cars to select taht fits the race, you can't just choose any car you want , unless you play single event race.

At the moment i am doing the race after you get 14 stars. Till that point i got all three stars. I am only level 7 at the moment . For me the only challenge was playing in a snowy area with really heavy rainfall . that was challenging which was really good and love the challenge. As i play more , my opiniopn about the game may change .



Around the Network
DonFerrari said:

In real life do you fell to much difference between driving most hatchbacks not prepared??? Most people won't pass the speed and cornering that they would even notice a difference on them anyway... I felt a lot of differences even in lower class.

In real life I only have 1 car :)

Maybe you're right. 80% of my time is spend on super and hyper class, 15% on performance. And it seems for most sports class challenges people stick to the Audi RS 5. I don't drive them enough to tell them apart.

I do the occasional sports or hatchback challenge. It is indeed also fun to drive perfect laps, trying to keep up and pass the best lap ghost in front of you, shaving of milliseconds at a time. I generally prefer the more adrenaline inducing chaotic races though :)



dane007 said:
DonFerrari--- If i do bump , it will be at most abotu 2 times a race. Thats me making a breaking mistake. But that doesn't happen. Usually in any race, i would reach 1st place after lap 1 and then maintain it throughout the race. Even with that , theres always one Ai right behind you and will always bump you from behind. Worst part of it , if you drive really well and accumulate alot fo points, the AI behind you will catchup and bump you , chipping away those points which you worked hard for. I haven't gone that far to have extreme weather where the AI take each other out. I will b elooking forward to that. The point is , the AI never outskill you when they drive. they have catchup and bump you . If you look at drivatar , theres a difference with how the AI drives and how they drive is very smart.

Evolution studios says its middleof arcade and sim driving. They mention they will be sim like driving in it. If its all aracedy , they shouldn't say its arcadyish simish type game. Theres nothing sim liek about it and tahst probably the reason why it got a low score. You an't say it part arcade and part sim and then the game plays like and arcade racer. If you mention that , people will expect that from the game. Compared to NFS its much better game and 7/10 is hardly a terrible score.

I would imagine with any racing game, the race and teh cars you have to choose for that race, teh AI cars will be similar spec to yours. Then if the AI was intelligent and actually outskill you in driving with no catchup , then that hows it will be challenging to you despite the car you choose. In your career mode, you will be given a choice of cars to select taht fits the race, you can't just choose any car you want , unless you play single event race.

At the moment i am doing the race after you get 14 stars. Till that point i got all three stars. I am only level 7 at the moment . For me the only challenge was playing in a snowy area with really heavy rainfall . that was challenging which was really good and love the challenge. As i play more , my opiniopn about the game may change .

If I would count how many times I bumped against how many were against me I wouldn't say the AI is bumping me a lot. And when I get past them I will hardly let them get close enough to bump... but whenever I brake too much I get a bump. Do you know why F1/Nascar racers can drive so close to each other? Because they trust each other will do their job and brake properly, if anyone was to start braking too early on a corner we would probably get some bump if the distance is too short (AI could bump less I agree). You don't need to go very far to have the weather, just go for the other mode, you can set the race as you like and all tracks are habilitated.... I'm confused. How would the AI outsmart or outskill you? And drivatar is just using a generalization of people racing lines... I certainly don't want a lot of jokers cutting corners and bumping each other and doing unfair door closing on my game, so I couldn't care less about having other people habits on my game.

A dev can claim whatever they like and won't change reality... as said before their middle ground is just that you will won't be able to race at 400km/h through a corner, flooring the gas... it will a little harder and more "real" than most arcades, but it isn't a sim since the cars don't act like their life counterpart, or would you be able to do the same corners in real life??? And for someone that plays a lot of sim, of course the driving will look easy. And I doubt reviewers were worried about it not being sim enough, since they were complaining it wasn't FH2. And they complaining about how hard the game is, unforgiving AI, penalties and rubberbanding... that all just shows how much they suck at racing. Please tell me how NFS is a better game?

You can choose from a class of cars, and there is a lot of variation on the cars available (and AI mode from rookie to legend, but in career it is set, probably on amateur for first tiers) making the best and worst on the class quite different. As svenno said the car don't have a catching up cheat... it is just that if you are behind they will hold out so you can catch up, if you pass they up they won't force their way unless you mistake. So if you started racing a lot better you wouldn't have anyone bumping on you and wouldn't have AI catching up. Actually they dumb down the game so that it isn't too hard for the bad gamers. Sure they could make the AI even more precise and everybody would complain about how hard it is.

14 stars/level 7 is really really the beggining of the game. Probably done it in first try each.... When you get around the more challenging races and challenges them give us un update.... add me or SvennoJ and we can send a challenge them maybe you can compare gap and see how much improvement gap you still can have on the race before AI get catching up to you.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

SvennoJ said:
DonFerrari said:
 

In real life do you fell to much difference between driving most hatchbacks not prepared??? Most people won't pass the speed and cornering that they would even notice a difference on them anyway... I felt a lot of differences even in lower class.

In real life I only have 1 car :)

Maybe you're right. 80% of my time is spend on super and hyper class, 15% on performance. And it seems for most sports class challenges people stick to the Audi RS 5. I don't drive them enough to tell them apart.

I do the occasional sports or hatchback challenge. It is indeed also fun to drive perfect laps, trying to keep up and pass the best lap ghost in front of you, shaving of milliseconds at a time. I generally prefer the more adrenaline inducing chaotic races though :)

Hahahha you poor guy =p ... most cars on real life on low speed don't seem too different from each other... that is probably why some guys like over the top racers, so they don't have to remember the slowpokes they drive in RL.

I have raced most Hatchs and some sports, seemed quite different to me, but sure in lower speed on tracks that aren't that challenging at 120 km/h you won't fell much difference, even more when you are used to the big diffs on the higher classes.

Well since I preffer sims that makes me more on the perfect lap shaving than on adrenaline unreal mess chaos =] at least the game can please us both.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
 

Hahahha you poor guy =p ... most cars on real life on low speed don't seem too different from each other... that is probably why some guys like over the top racers, so they don't have to remember the slowpokes they drive in RL.

I have raced most Hatchs and some sports, seemed quite different to me, but sure in lower speed on tracks that aren't that challenging at 120 km/h you won't fell much difference, even more when you are used to the big diffs on the higher classes.

Well since I preffer sims that makes me more on the perfect lap shaving than on adrenaline unreal mess chaos =] at least the game can please us both.

Never raced cars, just go karts a few times, recreational slow ones. poor me indeed lol. I'm more of a long distance cyclist in real life. I'll do 110km in under 4 hours on different surfaces, 50km/h downhill is about as fast I'll go.

I need a break. I've just been racing on Atlanterhavsvegen for 2 hours. First hour to get confident on the track and get a few wins at legend difficulty with the Pagani Zonda R in heavy rain. I got my time down to 3:19, sent it to your club if you want to give it a try. Then I switched to night time, heavy snow. Finished last. Best I can do is 3:30 and 2nd place. 2nd place was a lot of luck though. The AI caused a big accident in front of me and I somehow managed to squeeze through the pile up, then kept them behind me or at least forced them to take the corner badly so I could out accelerate them again. Unfortunately one escaped and was 7 seconds ahead of me at the finish. I could use a cigarette now, and I don't smoke.
I send you the night version as a challenge ;) I should have picked a track with less corners lol.



SvennoJ said:
DonFerrari said:
 

Hahahha you poor guy =p ... most cars on real life on low speed don't seem too different from each other... that is probably why some guys like over the top racers, so they don't have to remember the slowpokes they drive in RL.

I have raced most Hatchs and some sports, seemed quite different to me, but sure in lower speed on tracks that aren't that challenging at 120 km/h you won't fell much difference, even more when you are used to the big diffs on the higher classes.

Well since I preffer sims that makes me more on the perfect lap shaving than on adrenaline unreal mess chaos =] at least the game can please us both.

Never raced cars, just go karts a few times, recreational slow ones. poor me indeed lol. I'm more of a long distance cyclist in real life. I'll do 110km in under 4 hours on different surfaces, 50km/h downhill is about as fast I'll go.

I need a break. I've just been racing on Atlanterhavsvegen for 2 hours. First hour to get confident on the track and get a few wins at legend difficulty with the Pagani Zonda R in heavy rain. I got my time down to 3:19, sent it to your club if you want to give it a try. Then I switched to night time, heavy snow. Finished last. Best I can do is 3:30 and 2nd place. 2nd place was a lot of luck though. The AI caused a big accident in front of me and I somehow managed to squeeze through the pile up, then kept them behind me or at least forced them to take the corner badly so I could out accelerate them again. Unfortunately one escaped and was 7 seconds ahead of me at the finish. I could use a cigarette now, and I don't smoke.
I send you the night version as a challenge ;) I should have picked a track with less corners lol.


I also never raped in rl as well, not even go kart, just pushed really hard on the toge with my small hatch, on my sedan I don't even try to push much for lack of opportunity. But I have plans to do pilot training. And here in Brasil Mitsubishi have the lancer experience (800 dollars more or less), class, challenge and race on evo x for a day, I'll do it someday, but that is like 2.5 minimum monthly wage here. And at the moment I keep money for other payments.

 

Will give a try when I get back home but I don't see myself doing much good unless I put at least 2h each race.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."