geordash1 said:
That's the problem, I'm reading it faster than I have the option to get rid of it. The dialogue appears too slowly and I have to mash the button to get rid of the box. And I believe voice acting would work faster than having the dialogue having to be spelled out everytime. Come on, you know that takes forever.
Also, your next point, about the series not needing to be cinematic for you, the problem is the developers of have been increasingly making it more cinematic, just without voice acted dialogue. Skyward Sword had a ton of cutscenes in the beginning that all got slowed down because of dialogue boxes. I say if you're going to go for it, go all in. The way they've been doing it is cumbersome and frankly at this point antiquated.
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The dialogue would not appear more quickly if it was voice acted. If you're saying you would sit and listen through the dialogue even after you had finished reading it, that would not speed things up. Also, there's no mashing of buttons involved. You tap a button once or you hold a button down.
Having lots of cutscenes doesn't make a game cinematic -- and even Ocarina of Time had lengthy cutscenes, so I don't feel the modern games are increasingly cinematic by that definition, anyway. Generally, "cinematic" is used to describe games with lots of scripted sequences and a high ratio of cutscenes to gameplay. Being that Skyward Sword is a roughly 40 hour game, some talky moments does not make it cinematic.
Again, you say dialogue boxes slow the game down, but that is not the case. They allow you to control the pace of the cutscenes. I guarantee that if those scenes were voice-acted, you would still finish reading the text before the characters had finished reading their lines. This means without the option to cut characters off mid-word, the scenes would actually take longer to play out. And if you take that option, you aren't really listening to the voice acting at all, making it irrelevant.
Lack of voice acting is not antiquated. It is a choice. It is a different style. Games have had voice acting for over 20 years -- over 30 if we count voice synthesis. It is no more "antiquated" than unspoken text, it is simply more common now. It is the majority. Which is why I say pushing for every game to have voice acting is doing a disservice to the medium. It is censorship. There is absolutely nothing, not one single thing, wrong with a developer choosing a text-based approach over a voiced approach. -- or to be more on-topic, there's nothing wrong with this specific developer choosing a text-based approach for The Legend of Zelda. It fits the series tone.
Voice acting could also fit the tone. But it is not necessary and the games would not be objectively superior for having it. They would simply be different. Some people would like them more, others would like them less.