Wright said:
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Like i said in previous post, Technical Limitation is more of Developer Limitation on mastering the system, look what they did on previous Dark Soul series, the games look beautiful but not fully utilizing the consoles power.
Wright said:
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Like i said in previous post, Technical Limitation is more of Developer Limitation on mastering the system, look what they did on previous Dark Soul series, the games look beautiful but not fully utilizing the consoles power.
HollyGamer said:
Like i said in previous post, Technical Limitation is more of Developer Limitation on mastering the system, look what they did on previous Dark Soul series, the games look beautiful but not fully utilizing the consoles power. |
Are you sure? Because I swear my 360 was about to explode in several areas of Dark Souls...xD
Hardcore_gamer said:
Go on and have look see how many enemy dead rising 3 had same time on screen and how many enemy bloodborne got in same time on screen and he's right it was Sony localities they bring up ps4 is 50% more powerfull and ps4 can do 1080p 60fp not Xbox localities |
Both of which are true, so what's your point?
Hardcore_gamer said:
Go on and have look see how many enemy dead rising 3 had same time on screen and how many enemy bloodborne got in same time on screen and he's right it was Sony localities they bring up ps4 is 50% more powerfull and ps4 can do 1080p 60fp not Xbox localities |
Go on see how bad the graphic DR 3 on Xbox one, even compare to 7th generation games is not that good Lol
Wright said:
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I am sure,
KylieDog said:
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I agree. We love being punished in both gameplay and technical sides.
They wouldn't be able to get this going on 60fps regardless of hardware. People taking jabs have never played a Souls game.
Not surprising considering that Dark souls runs at 30 fps.
There were user patches to make it run at 60 fps, but it broke the physics at stuff.
They tied fps with ingame ticks, it's considered pretty bad for a game.
from what i seen,it looks fluid/smooth/fast, and its incredible looking(and 1080p sharpness),,, no way there getting this to 60fps with the fidelity thats already there,and im ok with that